Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9773605" data-attributes="member: 86653"><p>Yeah, it’s all subjective. Everyone has different lines in different places. </p><p></p><p>For me, making the referee’s life a touch easier by just accepting the game is a game makes for a better experience. Like so many of the other “little things” we do or ignore to make the game run smoothly. </p><p></p><p>Shrugging and biting the hook instead of insisting on a well thought out and thoroughly roleplayed motivation for one. Instantly trusting total strangers (the other PCs) with our PC’s life. Playing to the game’s mechanics not any sense of a real world, re: popup healing, lack of scars, easy resurrection, etc. Ignoring the absurdity of a complete and total heal from 8-hours’ sleep. Physics of giant creatures. Ignoring the absurdity of being at full combat readiness at 1 hp but on death’s door at 0 hp. Not having PCs go insane from the constant danger and stress the PCs face. Zero to hero, i.e. peasant farmer to demigod in a few weeks. Lack of economics and inflation due to PCs dumping hundreds or thousands of gold into a small town’s economy. Not having the BBEG just stomp the PCs at the earliest opportunity. High-level NPCs sending low-level PCs on conveniently level-appropriate missions. Balanced combats and encounter building. Etc. </p><p></p><p>There’s a whole lot of verisimilitude that is given up or glossed over to make these kinds of games function at a basic level. Adding decoupling mechanical rests from in-game sleep is just one more that’s easily added to that massive list.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9773605, member: 86653"] Yeah, it’s all subjective. Everyone has different lines in different places. For me, making the referee’s life a touch easier by just accepting the game is a game makes for a better experience. Like so many of the other “little things” we do or ignore to make the game run smoothly. Shrugging and biting the hook instead of insisting on a well thought out and thoroughly roleplayed motivation for one. Instantly trusting total strangers (the other PCs) with our PC’s life. Playing to the game’s mechanics not any sense of a real world, re: popup healing, lack of scars, easy resurrection, etc. Ignoring the absurdity of a complete and total heal from 8-hours’ sleep. Physics of giant creatures. Ignoring the absurdity of being at full combat readiness at 1 hp but on death’s door at 0 hp. Not having PCs go insane from the constant danger and stress the PCs face. Zero to hero, i.e. peasant farmer to demigod in a few weeks. Lack of economics and inflation due to PCs dumping hundreds or thousands of gold into a small town’s economy. Not having the BBEG just stomp the PCs at the earliest opportunity. High-level NPCs sending low-level PCs on conveniently level-appropriate missions. Balanced combats and encounter building. Etc. There’s a whole lot of verisimilitude that is given up or glossed over to make these kinds of games function at a basic level. Adding decoupling mechanical rests from in-game sleep is just one more that’s easily added to that massive list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
Top