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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9773825" data-attributes="member: 93670"><p>No. Wotc published a mechanic that encourages a no win toxic mindset that the GM lacks the tools to feel supported while addressing it. The fact that it took a <em>former </em>wotc employee to stop saying they didn't design a certain number of encounters & such rather than simply admit the obvious math needed for this thread only shows how badly wotc has undercut GM's faced with players encouraged to adopt that mindset...</p><p></p><p>[spoiler="example of toxic"]</p><p>This player(Bob) reached out to me at the request of a second(Andy) who rage quit after simply being told no to a rest before a time sensitive quest after a single <em>one </em>round encounter</p><p>[ATTACH=full]419220[/ATTACH]</p><p></p><p>[ATTACH=full]419221[/ATTACH]</p><p>If you are looking at the 13 minutes of timestamps scratching your head about that last line. I ended the previous session with "That's probably for the best" <em>and </em>told the players supporting him to find another GM when Andy threatened to leave over not getting the rest they wanted. </p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9773825, member: 93670"] No. Wotc published a mechanic that encourages a no win toxic mindset that the GM lacks the tools to feel supported while addressing it. The fact that it took a [I]former [/I]wotc employee to stop saying they didn't design a certain number of encounters & such rather than simply admit the obvious math needed for this thread only shows how badly wotc has undercut GM's faced with players encouraged to adopt that mindset... [spoiler="example of toxic"] This player(Bob) reached out to me at the request of a second(Andy) who rage quit after simply being told no to a rest before a time sensitive quest after a single [I]one [/I]round encounter [ATTACH type="full" size="1015x824"]419220[/ATTACH] [ATTACH type="full" size="1086x702"]419221[/ATTACH] If you are looking at the 13 minutes of timestamps scratching your head about that last line. I ended the previous session with "That's probably for the best" [I]and [/I]told the players supporting him to find another GM when Andy threatened to leave over not getting the rest they wanted. [/spoiler] [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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