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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9773962" data-attributes="member: 93670"><p>The cane toad problem prevents fixing it with house rules. Cane toads were first brought to Florida in the 1930s and 1940s to control sugar cane-eating beetles. This initial attempt at biological pest control was unsuccessful because they liked it better to spread outside the sugar cane fields and without their predators they cause lots of problems.</p><p></p><p>Too many parts of 5e are designed to enshrine the unholy abomination of the long or short rest for anything shy of a major overhaul of the ruleset to fix the structural problems absent top down GM support from wotc. Everything from not particularly threatening debuffs from "dangerous" monsters vanishing "after a long or short rest" to individual class resources being tied to one or the other makes a mess for any minor rest level house rule fix .... And that's before factoring in the poisonous malicious compliance level shift away from 4e ADEU design back to d&d style adventuring day attrition based design that short rest classes like monk and warlock bring.</p><p></p><p>"We" haven't been able to homebrew a fix in the last 10+ years because wotc has spent that time actively undermining any efforts at doing so like with all of the times Crawford denied the 6-8 encounter expectation being something designed for. Too many parts of 5e (<em>both core and splat based additions</em>) are designed to ensure that the god awful munchkin level rest mechanics can be forced to return after house rule just by players making build and play choices that make any change as difficult and catch 22 quani edge case prone as possible as often as needed to declare the change an unplayable failure.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9773962, member: 93670"] The cane toad problem prevents fixing it with house rules. Cane toads were first brought to Florida in the 1930s and 1940s to control sugar cane-eating beetles. This initial attempt at biological pest control was unsuccessful because they liked it better to spread outside the sugar cane fields and without their predators they cause lots of problems. Too many parts of 5e are designed to enshrine the unholy abomination of the long or short rest for anything shy of a major overhaul of the ruleset to fix the structural problems absent top down GM support from wotc. Everything from not particularly threatening debuffs from "dangerous" monsters vanishing "after a long or short rest" to individual class resources being tied to one or the other makes a mess for any minor rest level house rule fix .... And that's before factoring in the poisonous malicious compliance level shift away from 4e ADEU design back to d&d style adventuring day attrition based design that short rest classes like monk and warlock bring. "We" haven't been able to homebrew a fix in the last 10+ years because wotc has spent that time actively undermining any efforts at doing so like with all of the times Crawford denied the 6-8 encounter expectation being something designed for. Too many parts of 5e ([I]both core and splat based additions[/I]) are designed to ensure that the god awful munchkin level rest mechanics can be forced to return after house rule just by players making build and play choices that make any change as difficult and catch 22 quani edge case prone as possible as often as needed to declare the change an unplayable failure. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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