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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="AnotherGuy" data-source="post: 9774073" data-attributes="member: 7029930"><p>I enjoyed this tidbit of information.</p><p></p><p>Okay...I agree that it requires a more involved fix.</p><p></p><p></p><p>I'm a little slow, can you provide me an example of what you mean by <em>not particularly threatening debuffs</em>?</p><p>And dangerous monsters vanishing <u>after</u> a long or short rest?</p><p></p><p></p><p>Agree, it is amazing how easy it is for people to not believe their own eyes or ears.</p><p></p><p></p><p>I'm lucky enough to play with friends, so there is much leeway allowed when it comes to changing the rules.</p><p></p><p><strong>RESTS </strong></p><p>Short Rest remain.</p><p>Long Rest becomes a full 24-hours in a safe haven.</p><p>So, the refreshes to class features etc work as normal without any change there.</p><p></p><p>Introduce Travel Rest (8 hours in unsafe environments) which restores 1/2 hit dice only.</p><p></p><p><strong>HD AND REFRESHING</strong></p><p>Allow the expenditure of HD to refresh abilities/class features.</p><p>This is the trickiest part of the exercise as you need to find a cost structure that works for you and your table and it should be tied to the level of the class feature being used by the character for fairness reasons.</p><p>i.e. So for instance, a 14th level fighter can spend Hit Dice to use their Action Surge for additional attacks at</p><ul> <li data-xf-list-type="ul">levels 1-4 (1 attack);</li> <li data-xf-list-type="ul">Level 5-10 (2 attacks); or</li> <li data-xf-list-type="ul">Level 11 (3 attacks).</li> </ul><p>Each of the above will have a different cost.</p><p></p><p><strong>EXHAUSTION</strong></p><p>Tie exhaustion into the above.</p><p>RESTS - Our homebrew is a Travel Rests allows you to recover a Level of Exhaustion. If you do not have Exhaustion, only then can you recover 1/2 HD. Our preference is grittier.</p><p>HD & REFRESHING - If one does not have enough HD to expend to use an ability/class feature one can also pay the cost via Levels of Exhaustion.</p><p></p><p>That is the basic idea.</p><p>We have expanded our ideas on Exhaustion and Lingering Injuries.</p><p>We have expanded on the Feat system, Abilities and Skills and we have borrowed and stolen plenty from 5e non-5e content.</p><p></p><p>What Crawford and the rest say or not say these days and even what they put out is not a concern anymore...</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9774073, member: 7029930"] I enjoyed this tidbit of information. Okay...I agree that it requires a more involved fix. I'm a little slow, can you provide me an example of what you mean by [I]not particularly threatening debuffs[/I]? And dangerous monsters vanishing [U]after[/U] a long or short rest? Agree, it is amazing how easy it is for people to not believe their own eyes or ears. I'm lucky enough to play with friends, so there is much leeway allowed when it comes to changing the rules. [B]RESTS [/B] Short Rest remain. Long Rest becomes a full 24-hours in a safe haven. So, the refreshes to class features etc work as normal without any change there. Introduce Travel Rest (8 hours in unsafe environments) which restores 1/2 hit dice only. [B]HD AND REFRESHING[/B] Allow the expenditure of HD to refresh abilities/class features. This is the trickiest part of the exercise as you need to find a cost structure that works for you and your table and it should be tied to the level of the class feature being used by the character for fairness reasons. i.e. So for instance, a 14th level fighter can spend Hit Dice to use their Action Surge for additional attacks at [LIST] [*]levels 1-4 (1 attack); [*]Level 5-10 (2 attacks); or [*]Level 11 (3 attacks). [/LIST] Each of the above will have a different cost. [B]EXHAUSTION[/B] Tie exhaustion into the above. RESTS - Our homebrew is a Travel Rests allows you to recover a Level of Exhaustion. If you do not have Exhaustion, only then can you recover 1/2 HD. Our preference is grittier. HD & REFRESHING - If one does not have enough HD to expend to use an ability/class feature one can also pay the cost via Levels of Exhaustion. That is the basic idea. We have expanded our ideas on Exhaustion and Lingering Injuries. We have expanded on the Feat system, Abilities and Skills and we have borrowed and stolen plenty from 5e non-5e content. What Crawford and the rest say or not say these days and even what they put out is not a concern anymore... [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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