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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Maxperson" data-source="post: 9774142" data-attributes="member: 23751"><p>People keep saying that, but it simply wasn't true. I've been playing since 1983 and my first experience with PC power having to be distributed over multiple encounters per day started with 5e. </p><p></p><p>1e-3e had death effects, magic resistance to completely shut down some to most magic, damage immunities and resistances, weapon immunities that needed shut down or minimized weapon damage, save or suck spells and abilities, and more. </p><p></p><p>In those editions I could challenge a fresh party with a single encounter. There was none of this need for multiple encounters in order to challenge the party.</p><p></p><p>I suppose it might have started with 4e and not 5e, but as I didn't play that edition, I don't really know.</p><p></p><p>This is not true. The encounters start easy peasy, then after a few of them it's just easy, then after a few more it's starting to get rough, then by the 6th-8th encounter it's a challenge to just beat the encounter.</p><p></p><p>That's the balance. 5e is not designed to challenge a group with a single encounter. It's designed so that like level encounters get progressively harder until the last one of the day is the real challenge.</p><p></p><p>Where that idea really falls apart is 1) people don't want to have 6-8 encounters in a short period of time, and 2) players have different play styles and skill ability, so a group might use too many resources early and TPK themselves in a series of "balanced" encounters.</p><p></p><p>I don't know where you get this from. The books don't tell the DMs to have monsters wait patiently. This particular issue is a DM issue, not a game issue.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9774142, member: 23751"] People keep saying that, but it simply wasn't true. I've been playing since 1983 and my first experience with PC power having to be distributed over multiple encounters per day started with 5e. 1e-3e had death effects, magic resistance to completely shut down some to most magic, damage immunities and resistances, weapon immunities that needed shut down or minimized weapon damage, save or suck spells and abilities, and more. In those editions I could challenge a fresh party with a single encounter. There was none of this need for multiple encounters in order to challenge the party. I suppose it might have started with 4e and not 5e, but as I didn't play that edition, I don't really know. This is not true. The encounters start easy peasy, then after a few of them it's just easy, then after a few more it's starting to get rough, then by the 6th-8th encounter it's a challenge to just beat the encounter. That's the balance. 5e is not designed to challenge a group with a single encounter. It's designed so that like level encounters get progressively harder until the last one of the day is the real challenge. Where that idea really falls apart is 1) people don't want to have 6-8 encounters in a short period of time, and 2) players have different play styles and skill ability, so a group might use too many resources early and TPK themselves in a series of "balanced" encounters. I don't know where you get this from. The books don't tell the DMs to have monsters wait patiently. This particular issue is a DM issue, not a game issue. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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