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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Charlaquin" data-source="post: 9774365" data-attributes="member: 6779196"><p>Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per PC, and says that if you do use that many monsters, to use monsters that have low enough HP relative to the PCs’ damage output that they can be one-shotted and/or taken out in large numbers with AoE damage. So, they’re basically just writing off encounters with swarms of weak monsters as outside the bounds the system is built to account for, same as they did with the Xanathar’s Guide alternate encounter building guidelines. If you crunch the numbers, the 5.24 DMG seems to be presenting the same math as the Xanathar’s encounter building, rendered more like the 5.14 DMG guidelines.</p><p></p><p>Yes, they did increase the thresholds at higher levels. This is likely because 5.14 significantly lowballed high level encounter difficulty, probably because it was under-playtested. The thresholds for low leveles haven’t changed, and in the mid levels they’re pretty close, with the budgets for High difficulty increasing more than the budgets for Low and Moderate.</p><p></p><p>Well, that’s the backend adjustment around the one monster per PC baseline I was talking about. Monsters actually have to be stronger under this model for the system not to overestimate the difficulty of encounters with fewer than one monster per PC.</p><p></p><p>They aren’t insignificant changes at high level. They’re almost nonexistent changes at low level, and real but relatively small changes at mid level. More so than a change to the underlying math, they’re made subtle but impactful changes to the way they’re presenting that math, to account for the common misunderstandings of the 5.14 guidelines.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9774365, member: 6779196"] Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per PC, and says that if you do use that many monsters, to use monsters that have low enough HP relative to the PCs’ damage output that they can be one-shotted and/or taken out in large numbers with AoE damage. So, they’re basically just writing off encounters with swarms of weak monsters as outside the bounds the system is built to account for, same as they did with the Xanathar’s Guide alternate encounter building guidelines. If you crunch the numbers, the 5.24 DMG seems to be presenting the same math as the Xanathar’s encounter building, rendered more like the 5.14 DMG guidelines. Yes, they did increase the thresholds at higher levels. This is likely because 5.14 significantly lowballed high level encounter difficulty, probably because it was under-playtested. The thresholds for low leveles haven’t changed, and in the mid levels they’re pretty close, with the budgets for High difficulty increasing more than the budgets for Low and Moderate. Well, that’s the backend adjustment around the one monster per PC baseline I was talking about. Monsters actually have to be stronger under this model for the system not to overestimate the difficulty of encounters with fewer than one monster per PC. They aren’t insignificant changes at high level. They’re almost nonexistent changes at low level, and real but relatively small changes at mid level. More so than a change to the underlying math, they’re made subtle but impactful changes to the way they’re presenting that math, to account for the common misunderstandings of the 5.14 guidelines. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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