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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Jacob Lewis" data-source="post: 9774439" data-attributes="member: 6667921"><p>Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The larger point is that we all love the game, yet none of us can agree on what it <em>should</em> do or how it <em>should</em> work—because there’s only one system that can exist as the <em>currently supported</em> one. Every table has different expectations, playstyles, and priorities, and the design tries to serve all of them simultaneously. The friction here isn’t personal; it’s structural.</p><p></p><p>Claiming that one edition has “better” ideas or designs than another is just another example of this inherent incompatibility. Each edition emphasizes different trade-offs, and players’ preferences are naturally aligned with those differences. But because the system as a whole can only exist in a single, supported form at a time, debates about superiority or design quality become exercises in division rather than resolution. This is exactly why so many disagreements persist, even among fans who share a genuine love of the game—they are arguing within a framework that can never fully satisfy every perspective simultaneously.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9774439, member: 6667921"] Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The larger point is that we all love the game, yet none of us can agree on what it [I]should[/I] do or how it [I]should[/I] work—because there’s only one system that can exist as the [I]currently supported[/I] one. Every table has different expectations, playstyles, and priorities, and the design tries to serve all of them simultaneously. The friction here isn’t personal; it’s structural. Claiming that one edition has “better” ideas or designs than another is just another example of this inherent incompatibility. Each edition emphasizes different trade-offs, and players’ preferences are naturally aligned with those differences. But because the system as a whole can only exist in a single, supported form at a time, debates about superiority or design quality become exercises in division rather than resolution. This is exactly why so many disagreements persist, even among fans who share a genuine love of the game—they are arguing within a framework that can never fully satisfy every perspective simultaneously. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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