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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Zardnaar" data-source="post: 9774702" data-attributes="member: 6716779"><p>Yeah its a rare combo but you could stumble into it without trying. </p><p></p><p> Druid summoning eas also strong even without the 3 broken feats. </p><p></p><p> PHB only at levels that matter its about as vad as it gets in 3.5. </p><p></p><p> I suspect mist 3.5 players were more casual which contributed to 4E demise. They didn't experience 3.5 being broken. </p><p></p><p> I have 50 3E books and didn't see most of the power combos players just weren't interested in it.</p><p></p><p> Worst ones I saw. </p><p></p><p>3.0 Shadow adept</p><p>3.0 cleric archer</p><p>3.0 crit paladin</p><p>3.5 Druid</p><p>3.5 bard archer (+8 to hit and damage group buff. Could have been +16).</p><p> The broken stuff was less of a headache than running it.</p><p></p><p> The Druid player was the bigger problem than the class.</p><p></p><p> Rereading it now dont miss the system, tge fluff was great. Best edition conceptually perhaps (or 2E its 50/50).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9774702, member: 6716779"] Yeah its a rare combo but you could stumble into it without trying. Druid summoning eas also strong even without the 3 broken feats. PHB only at levels that matter its about as vad as it gets in 3.5. I suspect mist 3.5 players were more casual which contributed to 4E demise. They didn't experience 3.5 being broken. I have 50 3E books and didn't see most of the power combos players just weren't interested in it. Worst ones I saw. 3.0 Shadow adept 3.0 cleric archer 3.0 crit paladin 3.5 Druid 3.5 bard archer (+8 to hit and damage group buff. Could have been +16). The broken stuff was less of a headache than running it. The Druid player was the bigger problem than the class. Rereading it now dont miss the system, tge fluff was great. Best edition conceptually perhaps (or 2E its 50/50). [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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