Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9774728" data-attributes="member: 6790260"><p>But this is precisely my problem with much of this stuff.</p><p></p><p>"The concept is so good! We should keep playing it!"</p><p></p><p>Concept is easy. Anyone can produce cool conceptual ideas.</p><p></p><p>A system exists <em>in order to perform a function</em>. Systems are inherently teleological. They are designed to fulfill some purpose, whatever that purpose might be--it's free for the designer to pick. But if that system fails to perform its function, then no matter how cool the concepts are, <em>it fails to achieve this</em>.</p><p></p><p>It just amazes me that we have this perception in TTRPGs, when in literally all other gaming media, indeed arguably <em>all other media</em>, flaws like this are never patched over with "but the concept is so good!" Video games? Hell no. Board games? They'll get skewered--consider the hate Monopoly gets. Card games? People are quite unafraid to savage any, whether collectible or not, if they think the design has gone wrong, regardless of how good the lore/concepts might be. Toys? God, if the toy itself is defective, the hue and cry could be heard from the ISS. And I wasn't joking about other media. How many movies have you heard of or seen, where you fully believe that the concepts and lore were super interesting, but the actual execution is garbage? How about a song, or a TV show, where the <em>idea</em> was good but it just failed to land?</p><p></p><p>Yet in TTRPGs, if the system puts awesome ideas in your head, it couldn't matter two figs whether the rules are actively harmful to the experience or not. They'll be papered over with <em>gusto</em>. It's incredibly irritating and I genuinely do not understand why this phenomenon occurs.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9774728, member: 6790260"] But this is precisely my problem with much of this stuff. "The concept is so good! We should keep playing it!" Concept is easy. Anyone can produce cool conceptual ideas. A system exists [I]in order to perform a function[/I]. Systems are inherently teleological. They are designed to fulfill some purpose, whatever that purpose might be--it's free for the designer to pick. But if that system fails to perform its function, then no matter how cool the concepts are, [I]it fails to achieve this[/I]. It just amazes me that we have this perception in TTRPGs, when in literally all other gaming media, indeed arguably [I]all other media[/I], flaws like this are never patched over with "but the concept is so good!" Video games? Hell no. Board games? They'll get skewered--consider the hate Monopoly gets. Card games? People are quite unafraid to savage any, whether collectible or not, if they think the design has gone wrong, regardless of how good the lore/concepts might be. Toys? God, if the toy itself is defective, the hue and cry could be heard from the ISS. And I wasn't joking about other media. How many movies have you heard of or seen, where you fully believe that the concepts and lore were super interesting, but the actual execution is garbage? How about a song, or a TV show, where the [I]idea[/I] was good but it just failed to land? Yet in TTRPGs, if the system puts awesome ideas in your head, it couldn't matter two figs whether the rules are actively harmful to the experience or not. They'll be papered over with [I]gusto[/I]. It's incredibly irritating and I genuinely do not understand why this phenomenon occurs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
Top