Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Not a Decepticon" data-source="post: 9774956" data-attributes="member: 7020527"><p>"hurt, exhausted and missing some magic" - that's what short rest is for. And also NOT what you are after a single fight, as 5 minute Adventuring Day people claim is happenning.</p><p></p><p>No. Unless you're playing Deadpool, you do not know hit points, ac, exact stat numbers of your character or exact mechanical effects of conditions applied. And I do not allow Deadpool-like characters on my table.</p><p></p><p>That's what short rest is for. They can take hsort rests as long as they have hit dice to spend, this is the equvalent of tkaing some time off to recover, like a break at work, so to speak. No works owuld let you work for five minutes, then take 8-32 hours rest, and the rules assume the common sense here - characters are heroes, who want to do heroci things. Not cowards who need to run to town to recover after casting one spell and taking one punch because they need to always be guaranteed to win.</p><p></p><p>Do you want Kender? Do you want an in-universe explanation why wizard can use a dagger that ties to the history of the war between gods? Because I find that laughable and this is what we get from pretending that the worlds of the game are reflecting the mechanics. They're not, the mechanics are the way the story is translated to the players.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9774956, member: 7020527"] "hurt, exhausted and missing some magic" - that's what short rest is for. And also NOT what you are after a single fight, as 5 minute Adventuring Day people claim is happenning. No. Unless you're playing Deadpool, you do not know hit points, ac, exact stat numbers of your character or exact mechanical effects of conditions applied. And I do not allow Deadpool-like characters on my table. That's what short rest is for. They can take hsort rests as long as they have hit dice to spend, this is the equvalent of tkaing some time off to recover, like a break at work, so to speak. No works owuld let you work for five minutes, then take 8-32 hours rest, and the rules assume the common sense here - characters are heroes, who want to do heroci things. Not cowards who need to run to town to recover after casting one spell and taking one punch because they need to always be guaranteed to win. Do you want Kender? Do you want an in-universe explanation why wizard can use a dagger that ties to the history of the war between gods? Because I find that laughable and this is what we get from pretending that the worlds of the game are reflecting the mechanics. They're not, the mechanics are the way the story is translated to the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
Top