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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Not a Decepticon" data-source="post: 9775071" data-attributes="member: 7020527"><p>Then we have to disagree, I find the story trying to bend over backwards to explain mechanics of the game to be at best worth laughing at, at worst killing the storytelling for me. Wizards only using daggers does not require more explanation than common sense "they are easy toi conceal and relatively simple to learn using, comapred to weapons that would be far less practical"</p><p></p><p>This is the second thread I am talking with you, when the moment you cannot argue in a way to "knock down", you say something that dismissive, and with unspoken implication that my opinion is inherently inferior while yours is "objective" and needs to be catered to.</p><p></p><p>It's called willing suspension fo disbelief. I find it very strange the story forces itself to explain the world through mechanics, even when it directly destroys the fantasy it is trying to build. If the world actually worked on game rules, all wizard education would consist of no studying at all, just murdering rabbits until you level up. World built pretending its in-universe rules have to be defined by the game rules is a ridiculous joke. I also think Lord of the Rings would suck if instead of saying "I cannot carry it for you, Master Frodo, but I can carry you!" Sam said "I do not meet class requirements to equip the ring myslef, master Frodo, but I have enough carrying capacity to add you into my inventory!"</p><p></p><p>So now suddenly I'm not allowed to explain how I run the game when it is convenient for your argument, huh?</p><p></p><p>But your whole argument is thought terminating-cliche that because we can change the rules, we're not allwoed to criticise them or discuss design theory.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9775071, member: 7020527"] Then we have to disagree, I find the story trying to bend over backwards to explain mechanics of the game to be at best worth laughing at, at worst killing the storytelling for me. Wizards only using daggers does not require more explanation than common sense "they are easy toi conceal and relatively simple to learn using, comapred to weapons that would be far less practical" This is the second thread I am talking with you, when the moment you cannot argue in a way to "knock down", you say something that dismissive, and with unspoken implication that my opinion is inherently inferior while yours is "objective" and needs to be catered to. It's called willing suspension fo disbelief. I find it very strange the story forces itself to explain the world through mechanics, even when it directly destroys the fantasy it is trying to build. If the world actually worked on game rules, all wizard education would consist of no studying at all, just murdering rabbits until you level up. World built pretending its in-universe rules have to be defined by the game rules is a ridiculous joke. I also think Lord of the Rings would suck if instead of saying "I cannot carry it for you, Master Frodo, but I can carry you!" Sam said "I do not meet class requirements to equip the ring myslef, master Frodo, but I have enough carrying capacity to add you into my inventory!" So now suddenly I'm not allowed to explain how I run the game when it is convenient for your argument, huh? But your whole argument is thought terminating-cliche that because we can change the rules, we're not allwoed to criticise them or discuss design theory. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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