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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9775113" data-attributes="member: 93670"><p>Why do you think they are unaware of their own capabilities? I personally can 100% feel the difference between being recovered already, being in a state where I will be recovered in the morning after I wake up, and knowing I need to wait an extra day based on how my body feels.</p><p></p><p>Now you are looping back to the beginning of topics already covered and the rest takes as long as is required for the players to say "ok .. so we setup camp and complete our rest after tomorrow". The rule you keep quoting does nothing to stop that behavior and the rules overall encourage it while leaving the gm little beyond absolute fiat. Of course invoking fiat at that level has consequences when the players in question are certain that they are engaging in reasonable expected. RAI behavior & that topic too has been covered completely with a chat log of an example.</p><p></p><p> You may have forgotten covering this too but... remember... this is behavior multiple posters have attested to seeing players engage in.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9775113, member: 93670"] Why do you think they are unaware of their own capabilities? I personally can 100% feel the difference between being recovered already, being in a state where I will be recovered in the morning after I wake up, and knowing I need to wait an extra day based on how my body feels. Now you are looping back to the beginning of topics already covered and the rest takes as long as is required for the players to say "ok .. so we setup camp and complete our rest after tomorrow". The rule you keep quoting does nothing to stop that behavior and the rules overall encourage it while leaving the gm little beyond absolute fiat. Of course invoking fiat at that level has consequences when the players in question are certain that they are engaging in reasonable expected. RAI behavior & that topic too has been covered completely with a chat log of an example. You may have forgotten covering this too but... remember... this is behavior multiple posters have attested to seeing players engage in. [/QUOTE]
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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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