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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="kigmatzomat" data-source="post: 9775180" data-attributes="member: 9254"><p>They just have to avoid calling it the DMG2. That didn't go well. </p><p></p><p>I still miss a DMG that was full of GM helper tables. You could whip up the political structure or population demographics of an area in 15 minutes each. That 30 minutes creates a set of creatures and a set of motives, which when combined results in a lot of setting info with minimal effort. </p><p></p><p>I loved that in the 3e DMG they had examples of all PHB classes specced out from levels 1-20 in about 6 pages. Combined with the guidance on wealth by level and functional high end NPCs fell together quickly. Tapping the leadership mechanic provided mechanical rationale for trusted minions even among inherently evil creatures (a massive boon for GMs who need some handholding when "breaking" the rules).</p><p></p><p>I was stunned at how little was in the 2014 DMG. At some point I will get the 2024 DMG to see what they added, but I suspect my 3e DMG will be my campaign design helper for another decade.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9775180, member: 9254"] They just have to avoid calling it the DMG2. That didn't go well. I still miss a DMG that was full of GM helper tables. You could whip up the political structure or population demographics of an area in 15 minutes each. That 30 minutes creates a set of creatures and a set of motives, which when combined results in a lot of setting info with minimal effort. I loved that in the 3e DMG they had examples of all PHB classes specced out from levels 1-20 in about 6 pages. Combined with the guidance on wealth by level and functional high end NPCs fell together quickly. Tapping the leadership mechanic provided mechanical rationale for trusted minions even among inherently evil creatures (a massive boon for GMs who need some handholding when "breaking" the rules). I was stunned at how little was in the 2014 DMG. At some point I will get the 2024 DMG to see what they added, but I suspect my 3e DMG will be my campaign design helper for another decade. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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