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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9775459" data-attributes="member: 93670"><p>You tell us, those questions are not relevant to the problem or original scenario.</p><p></p><p>Which is it and why does it matter when the original scenario happens at the table</p><p></p><p>Players: we hunker down and take a long rest</p><p></p><p>Gm: you can only do that once every 24 hours and it hasn't been long enough to take another</p><p></p><p>Players: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />okayyyyy... so we setup camp and finish our long rest tomorrow after 24 hours pass<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p>. You crossed the wires on who is saying what. Nobody. Particularly cares why the recovery can happen after resting 8 hours once every 24 hours. The issue is " <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />okayyyyy... so we setup camp and finish our long rest tomorrow after 24 hours pass<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />"</p><p></p><p>Channeling that same batch of players again that bold but can be answered as follows: "<em>well I know the gm won't sacrifice the campaign over this and don't think this will make them walk away mid season so it doesn't really matter but you can be 1000% certain more of the group will roll up short rest PCs next game or next swordbush ASAP if I don't like it</em>"</p><p></p><p>If the results are bad for the world then those players will look at it as an unwinnable scenario where they were punished because the gm runs a <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld" target="_blank">crapsack world </a>where the PCs never had a chance. If it happens repeatedly even after players switch to short rest nova build PCs it will eventually kill the campaign with players blaming the gm.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9775459, member: 93670"] You tell us, those questions are not relevant to the problem or original scenario. Which is it and why does it matter when the original scenario happens at the table Players: we hunker down and take a long rest Gm: you can only do that once every 24 hours and it hasn't been long enough to take another Players: :rolleyes:okayyyyy... so we setup camp and finish our long rest tomorrow after 24 hours pass:rolleyes: . You crossed the wires on who is saying what. Nobody. Particularly cares why the recovery can happen after resting 8 hours once every 24 hours. The issue is " :rolleyes:okayyyyy... so we setup camp and finish our long rest tomorrow after 24 hours pass:rolleyes:" Channeling that same batch of players again that bold but can be answered as follows: "[I]well I know the gm won't sacrifice the campaign over this and don't think this will make them walk away mid season so it doesn't really matter but you can be 1000% certain more of the group will roll up short rest PCs next game or next swordbush ASAP if I don't like it[/I]" If the results are bad for the world then those players will look at it as an unwinnable scenario where they were punished because the gm runs a [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld']crapsack world [/URL]where the PCs never had a chance. If it happens repeatedly even after players switch to short rest nova build PCs it will eventually kill the campaign with players blaming the gm. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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