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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Not a Decepticon" data-source="post: 9775460" data-attributes="member: 7020527"><p>Reaidng the rule and then going "so here is my 100% legal epxloit" is bad faith reading to me. You read not to understand, but to find weaknesses to exploit.</p><p></p><p>If you keep screaming how your bad faith interpretation of the rules is correct, then I will reject that bad faith interpretation.</p><p></p><p>One day, after learning how adventuring day works and that I was running it wrong, said to my players "turns out you can only take long rest every 24 hours or after you do enough encounters to meet daily XP Budget*, I will be enforcing it from now". And we proceeded normally, nobody asked about it since. I am begining to think you are scared of conversation with your players. </p><p></p><p>* - I was wrong about that bit but I like it.</p><p></p><p>I am tellign them I won't allow rules exploit. I am making rulings in case of murky rules all the time and at my table I enforce that if player disagrees with my ruling, they can talk to me about it AFTER the session, not during. This is exactly that example.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9775460, member: 7020527"] Reaidng the rule and then going "so here is my 100% legal epxloit" is bad faith reading to me. You read not to understand, but to find weaknesses to exploit. If you keep screaming how your bad faith interpretation of the rules is correct, then I will reject that bad faith interpretation. One day, after learning how adventuring day works and that I was running it wrong, said to my players "turns out you can only take long rest every 24 hours or after you do enough encounters to meet daily XP Budget*, I will be enforcing it from now". And we proceeded normally, nobody asked about it since. I am begining to think you are scared of conversation with your players. * - I was wrong about that bit but I like it. I am tellign them I won't allow rules exploit. I am making rulings in case of murky rules all the time and at my table I enforce that if player disagrees with my ruling, they can talk to me about it AFTER the session, not during. This is exactly that example. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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