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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9775521" data-attributes="member: 93670"><p>Interruptions don't matter because the rest and recovery rules are so loose you can't backslide into a death spiral where more is lost than gained. With how low the bar is for short rest class nova to recharge & at will unlimited cantrip casting it probably doesn't even matter if the gm interrupts the rest with anything shy of rocks fall lightning strikes death by massive damage or an endless parade of ancient dragons opening with surprise air breath attacks.</p><p></p><p>All of that remains true until the gm trolling their players like that murders the session trying to stop players from taking the rest they feel entitled to and totally justified in taking.</p><p></p><p>The time pressure the players have already decided they don't care about? Making it matter dives into a whole different rabbit hole of areas that 5e designs against. Furthermore the GM can't be expected to apply super tight time pressure in every adventure till the game looks more like half minute hero than d&d without resulting in eventual burnout frustration and breakdown because the rest of the rules don't support it very well </p><p></p><p>The only mechanic that matters though is after resting the PCs recover. Everything beyond that ihas fluff justification or the poster who accused players and game of engaging or allowing some kind of exploit in a solid set of resting/recovery rules</p><p></p><p>You literally quoted the response to this or have admitted that the once per 24hr thing doesn't matter because the players will just wait it out if they ever crash into that after deciding to rest.</p><p></p><p>The purpose of rolling up short rest nova PCs is that it's almost impossible for their nova loop to be blocked by the gm shy of active inferno Forest fire type locations for adventures.</p><p></p><p>You miss why it matters, I linked to crapsack world on tvtropes because it describes the eventual result of the gm doing that repeatedly when players feel that a nova loop is the intended and totally justified way of playing. That being the players deciding the PCs never had a chance because the gm wants to run a terrible world where the PCs can not possibly ever succeed.</p><p></p><p>The players would need to accept that any manner of playing other than nova loop alpha strikes is a reasonable or even intended manner of playing rather than some kind of killergm fueled punishment. Wotc has told those players that it very much is not intended or reasonable loudly and clearly by failing to support the gm with rules otherwise for over a decade now.</p><p></p><p>This is not even grasping the problem and just trying to blame someone for rest/recovery rules that drastically incentive toxic behavior from players who are given the impression that they are playing as intended</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9775521, member: 93670"] Interruptions don't matter because the rest and recovery rules are so loose you can't backslide into a death spiral where more is lost than gained. With how low the bar is for short rest class nova to recharge & at will unlimited cantrip casting it probably doesn't even matter if the gm interrupts the rest with anything shy of rocks fall lightning strikes death by massive damage or an endless parade of ancient dragons opening with surprise air breath attacks. All of that remains true until the gm trolling their players like that murders the session trying to stop players from taking the rest they feel entitled to and totally justified in taking. The time pressure the players have already decided they don't care about? Making it matter dives into a whole different rabbit hole of areas that 5e designs against. Furthermore the GM can't be expected to apply super tight time pressure in every adventure till the game looks more like half minute hero than d&d without resulting in eventual burnout frustration and breakdown because the rest of the rules don't support it very well The only mechanic that matters though is after resting the PCs recover. Everything beyond that ihas fluff justification or the poster who accused players and game of engaging or allowing some kind of exploit in a solid set of resting/recovery rules You literally quoted the response to this or have admitted that the once per 24hr thing doesn't matter because the players will just wait it out if they ever crash into that after deciding to rest. The purpose of rolling up short rest nova PCs is that it's almost impossible for their nova loop to be blocked by the gm shy of active inferno Forest fire type locations for adventures. You miss why it matters, I linked to crapsack world on tvtropes because it describes the eventual result of the gm doing that repeatedly when players feel that a nova loop is the intended and totally justified way of playing. That being the players deciding the PCs never had a chance because the gm wants to run a terrible world where the PCs can not possibly ever succeed. The players would need to accept that any manner of playing other than nova loop alpha strikes is a reasonable or even intended manner of playing rather than some kind of killergm fueled punishment. Wotc has told those players that it very much is not intended or reasonable loudly and clearly by failing to support the gm with rules otherwise for over a decade now. This is not even grasping the problem and just trying to blame someone for rest/recovery rules that drastically incentive toxic behavior from players who are given the impression that they are playing as intended [/QUOTE]
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