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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9775781" data-attributes="member: 32075"><p>Players will fight tooth and nail against changes that force their PCs into being the subjects of attrition play. They will try very hard to have their PCs be at their best as often as possible. </p><p></p><p>Some GMs will use the natural passage of time along with various time-pressure strategies as an anti-PC tool, to deliberately prevent the PCs from being at their best. If I see a GM as doing this, then yes I will leave the table - or preferably not join it in the first place. I will do so even if the GM does swear up, down, and sideways that he truly and honestly is treating the passage of time as a neutral & realistic environmental condition and not as an anti-PC tool at all. </p><p></p><p></p><p></p><p>First, in my experience players become bored with such things much more slowly than GMs do - GMs become bored and want to change things to make them more interesting when the players are still having good fun with the way things are.</p><p></p><p>Second, and again in my experience, players having to deal with not being at their best can sometimes be fun as a very rare and unusual thing but it quickly becomes unfun for the players (if still fun for the GM) if this becomes a frequent or regular occurrence. </p><p></p><p>So even when boringly same-way fights become a problem, I don't see trying to fix this by arranging fights when the PCs are partially depleted of resources as a good solution.</p><p></p><p></p><p>It's artificial for control of the pace of play to be purely a GM privilege, with the players and PCs having little or no input. So if the PCs are depleted after going through the mooks and minions, and decide to rest and recover for 8 hour before taking on the BBEG (or even decide "We lost this one. We should withdraw and try again some time in the future.") then it's cool if the players can trust the GM to be honest about the effects of time passage, but uncool if the GM abuses those effects or otherwise acts to create a "<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust" target="_blank">But thou must!</a>"</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9775781, member: 32075"] Players will fight tooth and nail against changes that force their PCs into being the subjects of attrition play. They will try very hard to have their PCs be at their best as often as possible. Some GMs will use the natural passage of time along with various time-pressure strategies as an anti-PC tool, to deliberately prevent the PCs from being at their best. If I see a GM as doing this, then yes I will leave the table - or preferably not join it in the first place. I will do so even if the GM does swear up, down, and sideways that he truly and honestly is treating the passage of time as a neutral & realistic environmental condition and not as an anti-PC tool at all. First, in my experience players become bored with such things much more slowly than GMs do - GMs become bored and want to change things to make them more interesting when the players are still having good fun with the way things are. Second, and again in my experience, players having to deal with not being at their best can sometimes be fun as a very rare and unusual thing but it quickly becomes unfun for the players (if still fun for the GM) if this becomes a frequent or regular occurrence. So even when boringly same-way fights become a problem, I don't see trying to fix this by arranging fights when the PCs are partially depleted of resources as a good solution. It's artificial for control of the pace of play to be purely a GM privilege, with the players and PCs having little or no input. So if the PCs are depleted after going through the mooks and minions, and decide to rest and recover for 8 hour before taking on the BBEG (or even decide "We lost this one. We should withdraw and try again some time in the future.") then it's cool if the players can trust the GM to be honest about the effects of time passage, but uncool if the GM abuses those effects or otherwise acts to create a "[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/ButThouMust']But thou must![/URL]" [/QUOTE]
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