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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Mort" data-source="post: 9775800" data-attributes="member: 762"><p>It's sad you assume such an adversarial relationship. I guess I've played with the same group of players for a long time. We all trust each other enough to know we have each other's fun in mind.</p><p></p><p></p><p></p><p>I strongly disagree that players only like playing their PCs when they are at full strength. That goes completely against my experience as both a GM and a player. </p><p></p><p>Players like having choices. One such choice is do we press on in a depleted state, or rest/ withdraw with the understanding this gives the bad guys time to regroup/flee or when treasure seeking withdrawing/resting might allow someone else to get there first. </p><p></p><p></p><p></p><p>Well sure, there has to be trust, especially in a system like 5e where the DM holds such a large power differential. That's essential.</p></blockquote><p></p>
[QUOTE="Mort, post: 9775800, member: 762"] It's sad you assume such an adversarial relationship. I guess I've played with the same group of players for a long time. We all trust each other enough to know we have each other's fun in mind. I strongly disagree that players only like playing their PCs when they are at full strength. That goes completely against my experience as both a GM and a player. Players like having choices. One such choice is do we press on in a depleted state, or rest/ withdraw with the understanding this gives the bad guys time to regroup/flee or when treasure seeking withdrawing/resting might allow someone else to get there first. Well sure, there has to be trust, especially in a system like 5e where the DM holds such a large power differential. That's essential. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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