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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="GrimCo" data-source="post: 9776244" data-attributes="member: 7044462"><p>Only difference is, in 3e, leveling by xp was kind of still norm. In 5e, people switched to milestones for the most part. When you level by XP you are more incentivised to fight, to squeeze extra encounter or two in a day so you can hit those last few XP's you are short of level up (cause leveling characters mid game is waste of time). It punished you for creatively resolving problems without use of violence. Milestones puts story first. If you can hit your story objectives without fights, great, you still get level up reward. </p><p></p><p>Example: You had rolevplay heavy session resolving courtly intrigue to gain favor of local noble</p><p>3e - 0 fights=0 xp, depending on the mood, DM might give you some xp for "good role play". You are step closer to achieving story goals, but not any closer to gaining that sweet level. </p><p>5e - 0 fights. But you moved story forward in impactfull way. You are step closer to achieving your goal in story, but also step closer to gaining that sweet new level.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9776244, member: 7044462"] Only difference is, in 3e, leveling by xp was kind of still norm. In 5e, people switched to milestones for the most part. When you level by XP you are more incentivised to fight, to squeeze extra encounter or two in a day so you can hit those last few XP's you are short of level up (cause leveling characters mid game is waste of time). It punished you for creatively resolving problems without use of violence. Milestones puts story first. If you can hit your story objectives without fights, great, you still get level up reward. Example: You had rolevplay heavy session resolving courtly intrigue to gain favor of local noble 3e - 0 fights=0 xp, depending on the mood, DM might give you some xp for "good role play". You are step closer to achieving story goals, but not any closer to gaining that sweet level. 5e - 0 fights. But you moved story forward in impactfull way. You are step closer to achieving your goal in story, but also step closer to gaining that sweet new level. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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