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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9776317" data-attributes="member: 93670"><p>I'm glad someone else commented on it while I was taking the time to find the pages in question. As often as we have had to hear how 5e is perfectly great in all ways as long as the GM doesn't suck, reads the dmg, and follows the encounter guidelines that result in multiple sessions of NOTHING but combat in this thread & over the last decade or so I don't think this blatantly false bit of failure to read the 3.5DMG deserves a pass.</p><p>[spoiler="relevant 3.56 DMG section"]</p><p>[ATTACH=full]419503[/ATTACH]</p><p>[ATTACH=full]419502[/ATTACH]</p><p>[/spoiler]</p><p>That's far more useful than the guidance we have in the 5e DMG & still largely applies ... Except it doesn't stop there. The next page had two super critical bits of information on it on top of a section on story awards. One was a section on <strong><em>why</em></strong> you should "talk to your [problem] player" rather than penalizing experience in addition to an extremely revealing bit of math that lays bare just how insane the 6-8 encounter target 5e set was</p><p>[spoiler="check what 13.33 encounters represented"]</p><p>[ATTACH=full]419504[/ATTACH]</p><p>[/spoiler]</p><p>Yes. 5e shifted the per rest encounter count expectations to about what was expected for close to 50-60% of an ENTIRE LEVEL. Not only that, the section explaining it gives a good example of why that information was a powerful tool for the GM to wield during prep. The endless fawning over a failutre to read better designed tools making out milestone leveling as some gift from on high is overdone</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9776317, member: 93670"] I'm glad someone else commented on it while I was taking the time to find the pages in question. As often as we have had to hear how 5e is perfectly great in all ways as long as the GM doesn't suck, reads the dmg, and follows the encounter guidelines that result in multiple sessions of NOTHING but combat in this thread & over the last decade or so I don't think this blatantly false bit of failure to read the 3.5DMG deserves a pass. [spoiler="relevant 3.56 DMG section"] [ATTACH type="full" alt="1760386150078.png"]419503[/ATTACH] [ATTACH type="full" alt="1760385773723.png"]419502[/ATTACH] [/spoiler] That's far more useful than the guidance we have in the 5e DMG & still largely applies ... Except it doesn't stop there. The next page had two super critical bits of information on it on top of a section on story awards. One was a section on [B][I]why[/I][/B] you should "talk to your [problem] player" rather than penalizing experience in addition to an extremely revealing bit of math that lays bare just how insane the 6-8 encounter target 5e set was [spoiler="check what 13.33 encounters represented"] [ATTACH type="full" alt="1760386522683.png"]419504[/ATTACH] [/spoiler] Yes. 5e shifted the per rest encounter count expectations to about what was expected for close to 50-60% of an ENTIRE LEVEL. Not only that, the section explaining it gives a good example of why that information was a powerful tool for the GM to wield during prep. The endless fawning over a failutre to read better designed tools making out milestone leveling as some gift from on high is overdone [/QUOTE]
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