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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Staffan" data-source="post: 9776405" data-attributes="member: 907"><p>I think one of the culprits is that much of the playtest was done with the Caves of Chaos dungeon, which feature almost no interesting tactical situations (e.g. archers on balconies, fire pits into which to push foes) or monsters with interesting abilities. It's all pretty much just "charge in and make attack rolls". And that kind of stuff is fairly low effort, particularly if you play it without a grid, so it moves fast, and you can quickly move on to the next fight. In an environment like that, sure, I can see 6-8 fights per day.</p><p></p><p>But if you're putting some effort in? Give some of the creatures bows and put them in a defensible position, have some other ones form a shield wall, have a boss that's either got some spells or some other cool abilities to use, and suddenly we have a much more interesting fight on our hands. But that's not going to be over in 10 minutes of dice rolling – it takes more effort both for the actual characters and for the players. And you might not want to deal with 6-8 of that kind of fight.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9776405, member: 907"] I think one of the culprits is that much of the playtest was done with the Caves of Chaos dungeon, which feature almost no interesting tactical situations (e.g. archers on balconies, fire pits into which to push foes) or monsters with interesting abilities. It's all pretty much just "charge in and make attack rolls". And that kind of stuff is fairly low effort, particularly if you play it without a grid, so it moves fast, and you can quickly move on to the next fight. In an environment like that, sure, I can see 6-8 fights per day. But if you're putting some effort in? Give some of the creatures bows and put them in a defensible position, have some other ones form a shield wall, have a boss that's either got some spells or some other cool abilities to use, and suddenly we have a much more interesting fight on our hands. But that's not going to be over in 10 minutes of dice rolling – it takes more effort both for the actual characters and for the players. And you might not want to deal with 6-8 of that kind of fight. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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