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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Paul Farquhar" data-source="post: 9776707" data-attributes="member: 6906155"><p>I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary depending on what kind of adventure (dungeon, wilderness, urban, political, horror, etc) is being played. Which in turn depends on what sort of adventures the group likes, etc.</p><p></p><p>But the idea that you can "balance" a game around any particular number of encounters per day was always wrong-headed. The difficulty of an encounter depends on the tactical skill of the players (and the DM) far more than it does stat blocks. If that wasn't the case you might as well be playing Snakes and Ladders, where only the dice rolls determine the outcome.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9776707, member: 6906155"] I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary depending on what kind of adventure (dungeon, wilderness, urban, political, horror, etc) is being played. Which in turn depends on what sort of adventures the group likes, etc. But the idea that you can "balance" a game around any particular number of encounters per day was always wrong-headed. The difficulty of an encounter depends on the tactical skill of the players (and the DM) far more than it does stat blocks. If that wasn't the case you might as well be playing Snakes and Ladders, where only the dice rolls determine the outcome. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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