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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="GreyLord" data-source="post: 9776835" data-attributes="member: 4348"><p>I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except...</p><p></p><p>That there WERE complaints. They actually changed the numbers during the playtest. However, the changes were actually not that major and really didn't change that much if you really look at it from a numbers viewpoint.</p><p></p><p>Which means...they basically ignored the complaints. </p><p></p><p>I have no idea how many complaints there were, I have no idea what they said. They didn't tell us. Our singular source didn't really expound.</p><p></p><p>It wasn't like they gave us any other options either. </p><p></p><p>That's what I mean. They weren't really willing to actually change things, they would tweak them. BA is a prime example of that. They had their idea and stuck with it. If it was a central conceit, that was going to be in the game no matter what. They were not willing to examine the foundations of the game and tear it down, or present multiple options that deviated all that much from it as a proper full on Q&A and testing sometimes requires. </p><p></p><p>PS: I've seen multiple complaints about BA (and yes, I've been one of those occasionally). I haven't seen a ton of praise. I know some praise it, but I've seen enough elsewhere to know that some think it is far too limiting and doesn't do the game any favors. I think the most recent thread on this that could be seen criticizing BA popped up talking about modern game design and how that causes number inflation of HP and damage (from this forum).</p><p></p><p>On 5e itself...</p><p></p><p>Most of the time people will say it gets the job done, but 5e isn't the best game ever. It's adequate. That's probably the most often heard statement I hear about 5e. It's not bad, it's not great, it's adequate enough to get the job done.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9776835, member: 4348"] I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except... That there WERE complaints. They actually changed the numbers during the playtest. However, the changes were actually not that major and really didn't change that much if you really look at it from a numbers viewpoint. Which means...they basically ignored the complaints. I have no idea how many complaints there were, I have no idea what they said. They didn't tell us. Our singular source didn't really expound. It wasn't like they gave us any other options either. That's what I mean. They weren't really willing to actually change things, they would tweak them. BA is a prime example of that. They had their idea and stuck with it. If it was a central conceit, that was going to be in the game no matter what. They were not willing to examine the foundations of the game and tear it down, or present multiple options that deviated all that much from it as a proper full on Q&A and testing sometimes requires. PS: I've seen multiple complaints about BA (and yes, I've been one of those occasionally). I haven't seen a ton of praise. I know some praise it, but I've seen enough elsewhere to know that some think it is far too limiting and doesn't do the game any favors. I think the most recent thread on this that could be seen criticizing BA popped up talking about modern game design and how that causes number inflation of HP and damage (from this forum). On 5e itself... Most of the time people will say it gets the job done, but 5e isn't the best game ever. It's adequate. That's probably the most often heard statement I hear about 5e. It's not bad, it's not great, it's adequate enough to get the job done. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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