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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="GobHag" data-source="post: 9777056" data-attributes="member: 7043860"><p>Having to think over a long period of time is bad gameplay on my end. Easy fights are just pacing and to feel cool using mechanics-- and moderate fight that you'll most likely succeed as long as you aren't sleeping on the wheel so to speak; Like the reddit post said, it's tiring if every fight is a skin of the teeth so having something to break it up is nice. That's why an encounter-based balancing is good in my eyes, a moderate or easy fight doesn't lead to anxiety that a later fight during the day becomes impossible or devastatingly hard. </p><p></p><p>Let me turn this around on your end; Would it be good if at the end of each day, every PC tallies up the damage they took and depending on the amount they suffer maluses like a permanent decrease in stats, an addiction to a certain activity or subtance that's mechanized as a gold drain, losing access/nerfing class features(Decreased aura range, having 1 less resource like Ki or superiority dice, etc, etc) to the point that it's a genuine possibility that you'll be weaker overall at level 7 then when you were at level 1. </p><p></p><p>In Magic+, you need to build up to your higher ranked spells. So you have to cast a level-2 spell this turn to cast a level-1 spell next turn to cast an on-level spell the turn after that, after that you repeat the cycle but with an extra bonus like having buffed saves or spells doing more damage. Long term out of combat spells decreased the max level of the spells you can cast so there's no way to gain unlimited pre-buffing on the party.</p></blockquote><p></p>
[QUOTE="GobHag, post: 9777056, member: 7043860"] Having to think over a long period of time is bad gameplay on my end. Easy fights are just pacing and to feel cool using mechanics-- and moderate fight that you'll most likely succeed as long as you aren't sleeping on the wheel so to speak; Like the reddit post said, it's tiring if every fight is a skin of the teeth so having something to break it up is nice. That's why an encounter-based balancing is good in my eyes, a moderate or easy fight doesn't lead to anxiety that a later fight during the day becomes impossible or devastatingly hard. Let me turn this around on your end; Would it be good if at the end of each day, every PC tallies up the damage they took and depending on the amount they suffer maluses like a permanent decrease in stats, an addiction to a certain activity or subtance that's mechanized as a gold drain, losing access/nerfing class features(Decreased aura range, having 1 less resource like Ki or superiority dice, etc, etc) to the point that it's a genuine possibility that you'll be weaker overall at level 7 then when you were at level 1. In Magic+, you need to build up to your higher ranked spells. So you have to cast a level-2 spell this turn to cast a level-1 spell next turn to cast an on-level spell the turn after that, after that you repeat the cycle but with an extra bonus like having buffed saves or spells doing more damage. Long term out of combat spells decreased the max level of the spells you can cast so there's no way to gain unlimited pre-buffing on the party. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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