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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="GobHag" data-source="post: 9777097" data-attributes="member: 7043860"><p>The easy battle not mattering is what makes it good yes, it's a time for you to show off and feel good stomping on gnats. <em>Feel</em> those weak soldier's sword bounce off your shield harmless, do a combo as a rogue with a teammate that one-turns a captain, have the cleric heal the entire party back to full health with one spell , the wizard wading into the midst of melee and then bonking people's head just for the hell of it</p><p></p><p>That's the rubs, it has anti-appeal for me. Sure an attritional few sessions can be a nice pace-breaker for me but I dislike it in my fantasy SWAT team action game as a baseline.. And Pathfinder still very much has it with things like <a href="https://2e.aonprd.com/Curses.aspx" target="_blank">curses</a> and <a href="https://2e.aonprd.com/Diseases.aspx" target="_blank">diseases</a> but they're rarely used for a reason, an occasional spice rather than salt and pepper.</p><p></p><p>Pathfinder doesn't need long-term effects being common because the combat itself is rather intense, crit failed saves and critically hit attacks flying all over the place in encounters. We got naughty word like <a href="https://2e.aonprd.com/Monsters.aspx?ID=3037" target="_blank"><em>Lesser Death</em></a><em> </em>here for monster that's way more dangerous then what--Also personally I dislike low-level gotcha/crippling monsters since those levels in both 5e and PF2 are way too fragile and lacking in tools</p></blockquote><p></p>
[QUOTE="GobHag, post: 9777097, member: 7043860"] The easy battle not mattering is what makes it good yes, it's a time for you to show off and feel good stomping on gnats. [I]Feel[/I] those weak soldier's sword bounce off your shield harmless, do a combo as a rogue with a teammate that one-turns a captain, have the cleric heal the entire party back to full health with one spell , the wizard wading into the midst of melee and then bonking people's head just for the hell of it That's the rubs, it has anti-appeal for me. Sure an attritional few sessions can be a nice pace-breaker for me but I dislike it in my fantasy SWAT team action game as a baseline.. And Pathfinder still very much has it with things like [URL='https://2e.aonprd.com/Curses.aspx']curses[/URL] and [URL='https://2e.aonprd.com/Diseases.aspx']diseases[/URL] but they're rarely used for a reason, an occasional spice rather than salt and pepper. Pathfinder doesn't need long-term effects being common because the combat itself is rather intense, crit failed saves and critically hit attacks flying all over the place in encounters. We got naughty word like [URL='https://2e.aonprd.com/Monsters.aspx?ID=3037'][I]Lesser Death[/I][/URL][I] [/I]here for monster that's way more dangerous then what--Also personally I dislike low-level gotcha/crippling monsters since those levels in both 5e and PF2 are way too fragile and lacking in tools [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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