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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Staffan" data-source="post: 9777121" data-attributes="member: 907"><p>The thing about daily attrition to me is that it feels a lot like playing the boardgame Britannia. In Britannia, you play a series of peoples all invading England/Great Britain (well, except for the peoples who are there at the start of the game in 45 AD). So each player gets a list of which peoples they are playing and when they show up. The first thing that happens is that the Romans show up and absolutely kick everyone's butt for a few rounds, score points, kick some more butt but not as intensely, and then score some more points and then they go home and get replaced by "Romano-British". So the purple (apparently yellow in more recent editions) player, who plays the Romans and the Romano-British score an absolute buttload of points at the start of the game. It's very easy to get other players to gang up on them – just look at their score, they're miles ahead! Except, once the Romans are done, the purple player only gets some bit players for the rest of the game. Other players get to play some moderately powerful nations – none as strong as the Romans, but the Saxons and Normans make a pretty strong showing toward the middle and end of the game and rack up quite a lot of points, and everyone else gets to rack'em up too.</p><p></p><p>What I'm getting at here is that the score totals in Britannia are deceptive. You need to compare them to some kind of standard in order to know whether 20 points is good or not. Attrition-based D&D does sort of the same thing. You can't just look at how you're doing right now – you need to compare it to some kind of "par," which makes it real hard to figure out how you're really doing.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9777121, member: 907"] The thing about daily attrition to me is that it feels a lot like playing the boardgame Britannia. In Britannia, you play a series of peoples all invading England/Great Britain (well, except for the peoples who are there at the start of the game in 45 AD). So each player gets a list of which peoples they are playing and when they show up. The first thing that happens is that the Romans show up and absolutely kick everyone's butt for a few rounds, score points, kick some more butt but not as intensely, and then score some more points and then they go home and get replaced by "Romano-British". So the purple (apparently yellow in more recent editions) player, who plays the Romans and the Romano-British score an absolute buttload of points at the start of the game. It's very easy to get other players to gang up on them – just look at their score, they're miles ahead! Except, once the Romans are done, the purple player only gets some bit players for the rest of the game. Other players get to play some moderately powerful nations – none as strong as the Romans, but the Saxons and Normans make a pretty strong showing toward the middle and end of the game and rack up quite a lot of points, and everyone else gets to rack'em up too. What I'm getting at here is that the score totals in Britannia are deceptive. You need to compare them to some kind of standard in order to know whether 20 points is good or not. Attrition-based D&D does sort of the same thing. You can't just look at how you're doing right now – you need to compare it to some kind of "par," which makes it real hard to figure out how you're really doing. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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