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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Crimson Longinus" data-source="post: 9777222" data-attributes="member: 7025508"><p>No, there is not. We do not closely examine what extra lives that Supermario collects to be able to start the level again if he dies imply from the perspective of the narrative. We do not think that in the fiction of the World of Warcraft people who are killed merely respawn on the nearest graveyard. The examples would be endless. </p><p></p><p></p><p></p><p>Yes, because the RPGs are mainly about the fiction, and are far more interactive than any computer game. The players can attempt basically any sort of thing conceivable in the fiction, and the mechanics are there to merely represent it.</p><p></p><p></p><p></p><p>Yes, obviously. I wish you would drop this tangent, it is pointless. We all know that WotC is not going to do anything about it at least for several years and possibly ever. Whether that will become an issue for them remains to be seen, and is ultimately something none of use here can know. Several people here have identified what they feel is a problem for them in the game, we are discussing theoretical game design solutions to that. Whether or not WotC would implement such is irrelevant, and beyond the scope of this discussion.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9777222, member: 7025508"] No, there is not. We do not closely examine what extra lives that Supermario collects to be able to start the level again if he dies imply from the perspective of the narrative. We do not think that in the fiction of the World of Warcraft people who are killed merely respawn on the nearest graveyard. The examples would be endless. Yes, because the RPGs are mainly about the fiction, and are far more interactive than any computer game. The players can attempt basically any sort of thing conceivable in the fiction, and the mechanics are there to merely represent it. Yes, obviously. I wish you would drop this tangent, it is pointless. We all know that WotC is not going to do anything about it at least for several years and possibly ever. Whether that will become an issue for them remains to be seen, and is ultimately something none of use here can know. Several people here have identified what they feel is a problem for them in the game, we are discussing theoretical game design solutions to that. Whether or not WotC would implement such is irrelevant, and beyond the scope of this discussion. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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