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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Maxperson" data-source="post: 9777287" data-attributes="member: 23751"><p>When you read the books or watch the movies, it takes time. Uses the imagination. In the case of the movies, involves acting(roleplaying). The fights are handled closer to RPG combat is handled than video game combat. Boromir didn't respawn after the orcs shot him. Gandalf did respawn, but he was special. The risks are different than in video games, also better represented by RPGs. </p><p></p><p>Video games are generally given different goals and mechanics, such that even the "RPGs" aren't really RPGs. You can only pick from a very narrow band of choices. RPGs are more open ended, like the characters in the books have available to them when the writers are writing.</p><p></p><p>I'm not saying video game versions are bad. I'm saying that RPGs represent these things differently, and adhere more closely to what the authors were doing/thinking than video games do.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9777287, member: 23751"] When you read the books or watch the movies, it takes time. Uses the imagination. In the case of the movies, involves acting(roleplaying). The fights are handled closer to RPG combat is handled than video game combat. Boromir didn't respawn after the orcs shot him. Gandalf did respawn, but he was special. The risks are different than in video games, also better represented by RPGs. Video games are generally given different goals and mechanics, such that even the "RPGs" aren't really RPGs. You can only pick from a very narrow band of choices. RPGs are more open ended, like the characters in the books have available to them when the writers are writing. I'm not saying video game versions are bad. I'm saying that RPGs represent these things differently, and adhere more closely to what the authors were doing/thinking than video games do. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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