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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="nevin" data-source="post: 9778077" data-attributes="member: 7024481"><p>if you are doing that why not just do away with them? You'll have to adjust classes that count on 5 min rests but it wouldn't be hard to simply do away with rests and go back to x-times a day per each ability depending on how powerful it is. The problem is no matter how you spread out the rests the players are rewarded for resting and punished for not resting. Just remove the mechanic.. I suspect the reason that causes so much push back is because 5 minute rest abilities and 1 hour reset abilities were the answer to needing magic items. But magic items are far more granular and easier to control once the GM has some experience than rests.</p></blockquote><p></p>
[QUOTE="nevin, post: 9778077, member: 7024481"] if you are doing that why not just do away with them? You'll have to adjust classes that count on 5 min rests but it wouldn't be hard to simply do away with rests and go back to x-times a day per each ability depending on how powerful it is. The problem is no matter how you spread out the rests the players are rewarded for resting and punished for not resting. Just remove the mechanic.. I suspect the reason that causes so much push back is because 5 minute rest abilities and 1 hour reset abilities were the answer to needing magic items. But magic items are far more granular and easier to control once the GM has some experience than rests. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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