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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="M_Natas" data-source="post: 9778194" data-attributes="member: 7025918"><p>Yeah - like, you don't need a statistician. Like, for new DMs a good advice is, to play out encounters they plan in advance to see how it could go and to see how they could use the creature abilities to their advantage - it also helps run encounters more smoothly. And then you would also see if you could TPK your party easily.</p><p>How you run most monsters also is like half of the difficulty.</p><p></p><p>If you take 6 goblins against a Level 1 party (a moderate challenge) - they could be either wiped out in 2 rounds or the could TPK the party, depending completely on how the goblins are run.</p><p></p><p>Like, are the just in an empty room and having to fight the characters in melee? Or are we in a forest, where the goblins will ambush the party at 80 feet distance with their shortbows, then hide behind trees and run, staying out of melee range for at least 2 rounds and forcing the characters to dash to close the distance?</p><p>When you plan an adventure, you playtest that. When you create monsters, you should playtest that. Like, 90% of Goblin Power is in the nimble escape ability. Hiding allows them to attack with advantage. Disengage allows them to flee quickly.</p><p></p><p>The same with Ghouls, their power comes from the paralysis. If 3 ghouls ambush your party and get to the Low-AC-Low-Con Characters, its game over. If they got stuck on the front liners with High-AC and Con-Saves, there will be likely no paralysis in a typical 3-Round Battle.</p><p></p><p>I would expect them to test most monsters that has anything more than a simple attack or multiattack option to be playtested that way.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9778194, member: 7025918"] Yeah - like, you don't need a statistician. Like, for new DMs a good advice is, to play out encounters they plan in advance to see how it could go and to see how they could use the creature abilities to their advantage - it also helps run encounters more smoothly. And then you would also see if you could TPK your party easily. How you run most monsters also is like half of the difficulty. If you take 6 goblins against a Level 1 party (a moderate challenge) - they could be either wiped out in 2 rounds or the could TPK the party, depending completely on how the goblins are run. Like, are the just in an empty room and having to fight the characters in melee? Or are we in a forest, where the goblins will ambush the party at 80 feet distance with their shortbows, then hide behind trees and run, staying out of melee range for at least 2 rounds and forcing the characters to dash to close the distance? When you plan an adventure, you playtest that. When you create monsters, you should playtest that. Like, 90% of Goblin Power is in the nimble escape ability. Hiding allows them to attack with advantage. Disengage allows them to flee quickly. The same with Ghouls, their power comes from the paralysis. If 3 ghouls ambush your party and get to the Low-AC-Low-Con Characters, its game over. If they got stuck on the front liners with High-AC and Con-Saves, there will be likely no paralysis in a typical 3-Round Battle. I would expect them to test most monsters that has anything more than a simple attack or multiattack option to be playtested that way. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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