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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="EzekielRaiden" data-source="post: 9778206" data-attributes="member: 6790260"><p>People literally cheered when WotC told them Vancian casting was being removed.</p><p></p><p>"What people think of it" was <em>wildly variable</em>. People got HUGELY HUGELY mad about</p><p></p><p></p><p>Such a playtest would have <em>revealed</em> such a problem, yes, so then it <em>wouldn't be one</em>. That's...literally the point of real playtesting, as opposed to performative playtesting. It's literally about <em>testing</em> things to make sure they work, and if they don't, <em>fix it</em>.</p><p></p><p></p><p>The first one is irrelevant, and the second is literally the point of the exercise, so....I mean the answer is too complicated to be a one-word "yes" or "no".</p><p></p><p>But if I must answer as you've specifically presented it? No, I cannot see those possibilities <em>in the way you described</em>. Instead, I see them as follows:</p><p></p><p>1. During the playtest, nothing meaningful would be learned about presentation, because players expect pretty basic presentation at this point. No one complained that the "D&D Next" docs were black-and-white word docs in PDF form. So that part's just outright gone. Second, it is--or should be--expected that ideas will grow and evolve, and that feedback will be factored in. Thus, the only real element that people could have "revealed what [they] thought of it" would be...pretty much the exact things we already saw. In other words, <em>I don't see how anything meaningful would change, other than the designers getting more direct/specific/usable feedback because of better survey design</em>. That's....all good, as far as I can tell!</p><p>2. Fixing math errors like the thing you describe is one of the greatest <em>benefits</em> of doing what I've described. Most of the math errors in 5e, for example, come from not testing things. <em>Not</em> being rigorous. <em>Not</em> having well-constructed surveys, nor conducting robust simulations, nor proper statistical analysis. And the exact same thing is true of 4e. The math errors you love to crow about so much <em>would never have happened</em>, because this testing process would catch them and fix them <em>before</em> publication. So....yes I foresee that happening and it is a directly good thing.</p><p></p><p>Hence, the things you describe are either utterly irrelevant.....or precisely part of the plan.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9778206, member: 6790260"] People literally cheered when WotC told them Vancian casting was being removed. "What people think of it" was [I]wildly variable[/I]. People got HUGELY HUGELY mad about Such a playtest would have [I]revealed[/I] such a problem, yes, so then it [I]wouldn't be one[/I]. That's...literally the point of real playtesting, as opposed to performative playtesting. It's literally about [I]testing[/I] things to make sure they work, and if they don't, [I]fix it[/I]. The first one is irrelevant, and the second is literally the point of the exercise, so....I mean the answer is too complicated to be a one-word "yes" or "no". But if I must answer as you've specifically presented it? No, I cannot see those possibilities [I]in the way you described[/I]. Instead, I see them as follows: 1. During the playtest, nothing meaningful would be learned about presentation, because players expect pretty basic presentation at this point. No one complained that the "D&D Next" docs were black-and-white word docs in PDF form. So that part's just outright gone. Second, it is--or should be--expected that ideas will grow and evolve, and that feedback will be factored in. Thus, the only real element that people could have "revealed what [they] thought of it" would be...pretty much the exact things we already saw. In other words, [I]I don't see how anything meaningful would change, other than the designers getting more direct/specific/usable feedback because of better survey design[/I]. That's....all good, as far as I can tell! 2. Fixing math errors like the thing you describe is one of the greatest [I]benefits[/I] of doing what I've described. Most of the math errors in 5e, for example, come from not testing things. [I]Not[/I] being rigorous. [I]Not[/I] having well-constructed surveys, nor conducting robust simulations, nor proper statistical analysis. And the exact same thing is true of 4e. The math errors you love to crow about so much [I]would never have happened[/I], because this testing process would catch them and fix them [I]before[/I] publication. So....yes I foresee that happening and it is a directly good thing. Hence, the things you describe are either utterly irrelevant.....or precisely part of the plan. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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