Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9778681" data-attributes="member: 93670"><p>Can you explain how recovery method changes things when a warlock casts a pact magic spell instead of a sorcerer or warlock casting the exact same spell at the same slot level? Let's say it's a level 11 warlock with 3 fifth level slots to be immediately recovered in a couple more rounds after burning all three?</p><p></p><p></p><p></p><p>That claim seems flatly untrue to an extreme degree. Take that same level 11 party and look at the level 11 wizard who has one 6th level slot and 2 5th level slots for nova and does not recover them with that short rest fully resetting the warlock nova. Sure they have 4 first level & 3second/3third level slots but both characters are limited to casting a single spell per turn and we are explicitly talking about nova capability</p><p></p><p>It may be true that pi proves that we live in a non-euclidian reality but the math you are using for this claim seems to be more in the r'lyehthian style used by the elder gods.</p><p></p><p><em>What</em> incentive does that level 11 warlock have to press on rather than reset his nova pool alongside the fighter and monk doing the same with an immediate short rest?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9778681, member: 93670"] Can you explain how recovery method changes things when a warlock casts a pact magic spell instead of a sorcerer or warlock casting the exact same spell at the same slot level? Let's say it's a level 11 warlock with 3 fifth level slots to be immediately recovered in a couple more rounds after burning all three? That claim seems flatly untrue to an extreme degree. Take that same level 11 party and look at the level 11 wizard who has one 6th level slot and 2 5th level slots for nova and does not recover them with that short rest fully resetting the warlock nova. Sure they have 4 first level & 3second/3third level slots but both characters are limited to casting a single spell per turn and we are explicitly talking about nova capability It may be true that pi proves that we live in a non-euclidian reality but the math you are using for this claim seems to be more in the r'lyehthian style used by the elder gods. [I]What[/I] incentive does that level 11 warlock have to press on rather than reset his nova pool alongside the fighter and monk doing the same with an immediate short rest? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
Top