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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="pemerton" data-source="post: 9778999" data-attributes="member: 42582"><p>Upthread you've called for statistically valid surveys. Are these observations of yours statistically grounded? I'm not seeing what your evidence is. I mean, given that 5e has been around for 10 years, I assume that most 5e players are not fans of any of the earlier editions that you mention.</p><p></p><p></p><p>I find this a bit odd. We're not talking about a product that anyone <em>relies</em> on for their wellbeing, or that creates any sort of <em>risk</em>. WotC is not peddling suffering by selling a game where the encounter guidelines are (i) widely ignored and (ii) presuppose a fairly specific approach to play in order to work.</p><p></p><p>I mean, we're talking about rules for playing a game. And frankly, if I could come up with a game that would be wildly popular for 5 years I'd see that as a success. That's a lot of people enjoying my game! The fact that, after 5 years, it loses replay value doesn't seem like a very serious weakness, if (say) a million people enjoy it in the meantime.</p><p></p><p>WotC aren't under any sort of duty to produce a game that you would regard as good, or that will solve the problems occurring at any particular table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9778999, member: 42582"] Upthread you've called for statistically valid surveys. Are these observations of yours statistically grounded? I'm not seeing what your evidence is. I mean, given that 5e has been around for 10 years, I assume that most 5e players are not fans of any of the earlier editions that you mention. I find this a bit odd. We're not talking about a product that anyone [I]relies[/I] on for their wellbeing, or that creates any sort of [I]risk[/I]. WotC is not peddling suffering by selling a game where the encounter guidelines are (i) widely ignored and (ii) presuppose a fairly specific approach to play in order to work. I mean, we're talking about rules for playing a game. And frankly, if I could come up with a game that would be wildly popular for 5 years I'd see that as a success. That's a lot of people enjoying my game! The fact that, after 5 years, it loses replay value doesn't seem like a very serious weakness, if (say) a million people enjoy it in the meantime. WotC aren't under any sort of duty to produce a game that you would regard as good, or that will solve the problems occurring at any particular table. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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