Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9779038" data-attributes="member: 58172"><p>I prefer the WotC designers consult with the majority of players when designing products. This democracy sotospeak doesnt always go my way. But the products are more robust and more players either love or can live with these products. If more players are playing then the tradition of gaming stays healthy and passes on to the next generations of gamers.</p><p></p><p>Rarely, but it seems to happen, the designers did something without consulting the community at large. For example, the decision to have all classes start subclasses at level 3 but the other subclass levels lack standardization, seems to be without community ok. I think they thought the backward compatibility was somehow more marketable. I prefer they instead listened to see what the D&D players wanted.</p><p></p><p>In the case of the Psion class, it was the community being difficult, and the designers being patient and trying figure out a way to thread the needle. The Psion class is solid, and looks fun to play.</p><p></p><p>Sometimes a design seems inevitable. There is a difficulty and will resolve in a future design. For example, the six abilities need rethinking, and the bonus of +4 needs to eliminate the score of 18. But if the majority of D&D players arent ready to let go of this archaism, then they arent ready yet. What can designers do?</p><p></p><p>The game is better when the designers are the servants of the D&D players, rather than the masters.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9779038, member: 58172"] I prefer the WotC designers consult with the majority of players when designing products. This democracy sotospeak doesnt always go my way. But the products are more robust and more players either love or can live with these products. If more players are playing then the tradition of gaming stays healthy and passes on to the next generations of gamers. Rarely, but it seems to happen, the designers did something without consulting the community at large. For example, the decision to have all classes start subclasses at level 3 but the other subclass levels lack standardization, seems to be without community ok. I think they thought the backward compatibility was somehow more marketable. I prefer they instead listened to see what the D&D players wanted. In the case of the Psion class, it was the community being difficult, and the designers being patient and trying figure out a way to thread the needle. The Psion class is solid, and looks fun to play. Sometimes a design seems inevitable. There is a difficulty and will resolve in a future design. For example, the six abilities need rethinking, and the bonus of +4 needs to eliminate the score of 18. But if the majority of D&D players arent ready to let go of this archaism, then they arent ready yet. What can designers do? The game is better when the designers are the servants of the D&D players, rather than the masters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
Top