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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Yaarel" data-source="post: 9779207" data-attributes="member: 58172"><p>That is why I said I was "unsure" if daily attrition is a "benefit". Maybe the unpredictability is a benefit, at least according to the personal taste of some.</p><p></p><p>Because a daily caster can choose to go nova or not, any particular encounter can be trivialized. This choice that dailiers have makes combat math difficult or impossible.</p><p></p><p></p><p>In other words, little or no combat math.</p><p></p><p></p><p>During 4e and 2014, player feedback was often highly resistant to giving Fighters daily powers because it felt too magical for them.</p><p></p><p>Maybe in 2024, the Proficiency Bonus times per day is a compromise, but this comes with very much bookkeeping if a number of Fighter powers work this way.</p><p></p><p></p><p>Healing is its own narrative and balance issue. After 4e, 2025 seems to be getting used to the idea of spending hit dice. Also, I like the way the new Exhaustion mechanic works. As DM I can impose it without feeling too guilty, and it might signify injuries once reaching zero hit points, without too much of a death spiral.</p><p></p><p>Then again, there are still no "broken bones" in D&D, mechanically speaking.</p><p></p><p></p><p>Sure, but if you are arguing from the perspective of good game mechanics, then wonky disparity between Fighter and fullcasters is dubious.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9779207, member: 58172"] That is why I said I was "unsure" if daily attrition is a "benefit". Maybe the unpredictability is a benefit, at least according to the personal taste of some. Because a daily caster can choose to go nova or not, any particular encounter can be trivialized. This choice that dailiers have makes combat math difficult or impossible. In other words, little or no combat math. During 4e and 2014, player feedback was often highly resistant to giving Fighters daily powers because it felt too magical for them. Maybe in 2024, the Proficiency Bonus times per day is a compromise, but this comes with very much bookkeeping if a number of Fighter powers work this way. Healing is its own narrative and balance issue. After 4e, 2025 seems to be getting used to the idea of spending hit dice. Also, I like the way the new Exhaustion mechanic works. As DM I can impose it without feeling too guilty, and it might signify injuries once reaching zero hit points, without too much of a death spiral. Then again, there are still no "broken bones" in D&D, mechanically speaking. Sure, but if you are arguing from the perspective of good game mechanics, then wonky disparity between Fighter and fullcasters is dubious. [/QUOTE]
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