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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9779613" data-attributes="member: 93670"><p>Yes it absolutely <em>is</em> railroading by way of fiat, <a href="https://www.enworld.org/threads/mike-mearls-explains-why-your-boss-monsters-die-too-easily.715658/post-9775336" target="_blank">blatantly so</a>. Even worse is that the system & <a href="https://www.enworld.org/threads/mike-mearls-explains-why-your-boss-monsters-die-too-easily.715658/post-9775689" target="_blank">class design</a> is designed in ways that actively encourage it while providing only rest/recovery mechanics that are designed to allow players to override the GM with a successful rest through simple no cost no risj persistence. 5e fails on too many levels when it comes to empowering overtuned nova capability & wotc has shown themselves actively hostile to the ide of providing gm support. I say actively hostile because they have actively undercut them with claims like how they didn't design 5e to have encounter expectations or that encounter could be anything to degrees of broadness that makes the term meaningless, despite obvious design and rules to the contrary.</p><p></p><p>You keep pinning blame on players for not raising above the urge and doing better, but wotc has spent over a decade undermining that too. "<strong>Tell</strong> <strong><em>your</em></strong> story"..... Well myyyyyy character dgaf because I'm a RoLePlAyEr and myChArEcTeR...". As GobHag said, there are games that require players to engage with the fiction for the rules to work, but d&d is not billed as one of those games.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9779613, member: 93670"] Yes it absolutely [I]is[/I] railroading by way of fiat, [URL='https://www.enworld.org/threads/mike-mearls-explains-why-your-boss-monsters-die-too-easily.715658/post-9775336']blatantly so[/URL]. Even worse is that the system & [URL='https://www.enworld.org/threads/mike-mearls-explains-why-your-boss-monsters-die-too-easily.715658/post-9775689']class design[/URL] is designed in ways that actively encourage it while providing only rest/recovery mechanics that are designed to allow players to override the GM with a successful rest through simple no cost no risj persistence. 5e fails on too many levels when it comes to empowering overtuned nova capability & wotc has shown themselves actively hostile to the ide of providing gm support. I say actively hostile because they have actively undercut them with claims like how they didn't design 5e to have encounter expectations or that encounter could be anything to degrees of broadness that makes the term meaningless, despite obvious design and rules to the contrary. You keep pinning blame on players for not raising above the urge and doing better, but wotc has spent over a decade undermining that too. "[B]Tell[/B] [B][I]your[/I][/B] story"..... Well myyyyyy character dgaf because I'm a RoLePlAyEr and myChArEcTeR...". As GobHag said, there are games that require players to engage with the fiction for the rules to work, but d&d is not billed as one of those games. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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