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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="mamba" data-source="post: 9779711" data-attributes="member: 7034611"><p>I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the corresponding response.</p><p></p><p>As to the rest being in the hands of the DM, I would like something similar to the DS approach that gives the control more to the players and makes it a real choice rather than a rest always being the correct choice mechanically.</p><p></p><p>Granted, incorporating the DS approach directly would change class design quite a bit, so they might have to find a different way, taking the DS approach directly is most likely a bridge too far for D&D / WotC</p><p></p><p></p><p>I would like a better balance, bump up the martials, nerf the casters.</p><p></p><p>Heck, as a first draft, get rid of full casters and have <em>everyone</em> as half caster equivalents. The casters can be based on the half-caster Warlock and the martials on the Paladin, flavor to taste. Stop around level 12.</p><p></p><p>Given the above changes you have to redesign anyway, might as well do it properly</p><p></p><p></p><p>agreed, but I want it in the mechanics and not on the DM in the first place. Not everything needs to or even should be controlled by the DM / a burden for the DM to bear</p><p></p><p>Yeah, I know, wishful thinking, WotC will never go for this. To me this is an extension of the ‘what do you want in 6e’ thread, what I wanted there is also something WotC won’t deliver, while my target keeps evolving with this additional goal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mamba, post: 9779711, member: 7034611"] I am not sure that the failure of 4e means that we can draw this conclusion, there was more ‘wrong’ with 4e than the tight balancing. From the dry descriptions to the setting changes, it feels like 4e tried its best to be as different from prior editions as possible, and it kinda got the corresponding response. As to the rest being in the hands of the DM, I would like something similar to the DS approach that gives the control more to the players and makes it a real choice rather than a rest always being the correct choice mechanically. Granted, incorporating the DS approach directly would change class design quite a bit, so they might have to find a different way, taking the DS approach directly is most likely a bridge too far for D&D / WotC I would like a better balance, bump up the martials, nerf the casters. Heck, as a first draft, get rid of full casters and have [I]everyone[/I] as half caster equivalents. The casters can be based on the half-caster Warlock and the martials on the Paladin, flavor to taste. Stop around level 12. Given the above changes you have to redesign anyway, might as well do it properly agreed, but I want it in the mechanics and not on the DM in the first place. Not everything needs to or even should be controlled by the DM / a burden for the DM to bear Yeah, I know, wishful thinking, WotC will never go for this. To me this is an extension of the ‘what do you want in 6e’ thread, what I wanted there is also something WotC won’t deliver, while my target keeps evolving with this additional goal ;) [/QUOTE]
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