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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9779946" data-attributes="member: 93670"><p>Why did you quote my post asking for the point where it will <em>actually</em> matter and simply restate the empty assertion? I'll use a picture </p><p>[ATTACH=full]419967[/ATTACH]</p><p>Phase 1 is a narrative consequence ignored. The specific consequence is irrelevant to the discussion because there is no disagreement over the idea that narrative consequences are possible for the GM to use.</p><p></p><p>Phase 2 is a later scenario where the failure to avoid that phase1 narrative consequence when taking a long or (usually) many short tests to sustain nova loop video game mindset style play. Once again the specifics are not particularly important because there is no disagreement that it's possible for players to encounter a scenario where earlier earned narrative consequences come up in play</p><p></p><p>Phase 3 is the critical part because the question you quoted was asking for the obviously unlikely mechanical bite that goes with carrying those narrative consequences. So far multiple people have given purely narrative examples of step 1&2 or in your case simply restricted the original flawed assertion I asked about but the only example of step 3 in the thread was an absurd "<em>oh no, the bounty hunters who are out to capture those now-illegal adventurers specifically carry around scrolls of anti-tiny hut dispell magic? It’s the consequences of your inactions</em>!".</p><p>[USER=6901101]@Scott Christian[/USER] The answer to your question is yes I was being serious. I say that because the bit you questioned was taking about how 5e stripped away the mechanical elements that would once have been central to phase3. The systems failure there is pretty obvious given that so many posters have bristled in defense of the 5e ruleset by reusing the original assertion or giving a narrative example of phase2/3 while claiming it to stand in for phase 3 or simply refusing to accept that narrative consequences are not the same as mechanical consequences.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9779946, member: 93670"] Why did you quote my post asking for the point where it will [I]actually[/I] matter and simply restate the empty assertion? I'll use a picture [ATTACH type="full" size="640x439"]419967[/ATTACH] Phase 1 is a narrative consequence ignored. The specific consequence is irrelevant to the discussion because there is no disagreement over the idea that narrative consequences are possible for the GM to use. Phase 2 is a later scenario where the failure to avoid that phase1 narrative consequence when taking a long or (usually) many short tests to sustain nova loop video game mindset style play. Once again the specifics are not particularly important because there is no disagreement that it's possible for players to encounter a scenario where earlier earned narrative consequences come up in play Phase 3 is the critical part because the question you quoted was asking for the obviously unlikely mechanical bite that goes with carrying those narrative consequences. So far multiple people have given purely narrative examples of step 1&2 or in your case simply restricted the original flawed assertion I asked about but the only example of step 3 in the thread was an absurd "[I]oh no, the bounty hunters who are out to capture those now-illegal adventurers specifically carry around scrolls of anti-tiny hut dispell magic? It’s the consequences of your inactions[/I]!". [USER=6901101]@Scott Christian[/USER] The answer to your question is yes I was being serious. I say that because the bit you questioned was taking about how 5e stripped away the mechanical elements that would once have been central to phase3. The systems failure there is pretty obvious given that so many posters have bristled in defense of the 5e ruleset by reusing the original assertion or giving a narrative example of phase2/3 while claiming it to stand in for phase 3 or simply refusing to accept that narrative consequences are not the same as mechanical consequences. [/QUOTE]
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