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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="pemerton" data-source="post: 9780347" data-attributes="member: 42582"><p>Confining myself to the context of 5e D&D, I think this is where the sorts of things that [USER=7029930]@AnotherGuy[/USER] mentioned become relevant:</p><p></p><p style="margin-left: 20px"></p><p></p><p>I don't see how 5e D&D is all that different from classic D&D, when it comes to the "rest economy" in these sorts of adventures. A group playing AD&D or B/X has exactly the same sorts of reasons for resting to recover spells and/or hit points as does a group playing 5e.</p><p></p><p>I'm not 100% sure what you are counting as "boardgamey" D&D. I would think of the scenarios that [USER=6877472]@James Gasik[/USER] as mentioned as fitting that description: there is no overarching fiction/story logic, and the players are playing their PCs essentially as pawns. Fiction still matters to <em>resolution</em>, though - eg an attempt by players to have their PCs topple a statute is resolved, at least in part, by thinking through the fictional situation and how they describe their PCs interacting with it (eg using ropes or levers). I say "in part" because dice rolls (eg Bend Bars rolls in the old days, or STR checks these days) might also matter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9780347, member: 42582"] Confining myself to the context of 5e D&D, I think this is where the sorts of things that [USER=7029930]@AnotherGuy[/USER] mentioned become relevant: [indent][/indent] I don't see how 5e D&D is all that different from classic D&D, when it comes to the "rest economy" in these sorts of adventures. A group playing AD&D or B/X has exactly the same sorts of reasons for resting to recover spells and/or hit points as does a group playing 5e. I'm not 100% sure what you are counting as "boardgamey" D&D. I would think of the scenarios that [USER=6877472]@James Gasik[/USER] as mentioned as fitting that description: there is no overarching fiction/story logic, and the players are playing their PCs essentially as pawns. Fiction still matters to [I]resolution[/I], though - eg an attempt by players to have their PCs topple a statute is resolved, at least in part, by thinking through the fictional situation and how they describe their PCs interacting with it (eg using ropes or levers). I say "in part" because dice rolls (eg Bend Bars rolls in the old days, or STR checks these days) might also matter. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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