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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="AnotherGuy" data-source="post: 9780361" data-attributes="member: 7029930"><p>That's impressive!</p><p>In 15 years of our face to face game I have 6 past players and 5 current players, so not even a 10th of your count.</p><p></p><p></p><p>I suspect a factor here may be that many of the players were just acquaintances thus being unfamiliar with DMing style and therefore it's easier to gravitate to maximum power and caution.</p><p>Also aggravated by the above as well as the temporary nature of the campaign may indicate less focus by player investment on actor, explorer, instigator, storyteller and problem-solver (DMG page 6)</p><p></p><p></p><p>How does the referee push the time constraint?</p><p></p><p>The limiting rests is an issue I feel and that is IMO at its core, a design failure. If one inserted a travel rest (with its own criteria) between short rests and long rests one wouldn't have this problem. Players would understand intrinsically why they could only benefit from a travel rest and not a long rest.</p><p>You really need a group that works with the GM to better the game in instances where the game fails the playstyle being attempted otherwise its as [USER=42582]@pemerton[/USER] insightfully described upthread - it feels like GM railroading and fostering a GM vs Players battle.</p><p></p><p>I haven't checked out 5e 2024 to see if they have alleviated this issue.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9780361, member: 7029930"] That's impressive! In 15 years of our face to face game I have 6 past players and 5 current players, so not even a 10th of your count. I suspect a factor here may be that many of the players were just acquaintances thus being unfamiliar with DMing style and therefore it's easier to gravitate to maximum power and caution. Also aggravated by the above as well as the temporary nature of the campaign may indicate less focus by player investment on actor, explorer, instigator, storyteller and problem-solver (DMG page 6) How does the referee push the time constraint? The limiting rests is an issue I feel and that is IMO at its core, a design failure. If one inserted a travel rest (with its own criteria) between short rests and long rests one wouldn't have this problem. Players would understand intrinsically why they could only benefit from a travel rest and not a long rest. You really need a group that works with the GM to better the game in instances where the game fails the playstyle being attempted otherwise its as [USER=42582]@pemerton[/USER] insightfully described upthread - it feels like GM railroading and fostering a GM vs Players battle. I haven't checked out 5e 2024 to see if they have alleviated this issue. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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