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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="pemerton" data-source="post: 9780365" data-attributes="member: 42582"><p>I did this occasionally in 4e D&D - eg when the PCs fought Torog,</p><p>I haven't dug out my notes to see what level of encounter I treated this as - I suspect level 30, given the expected contribution of the escalation die.</p><p></p><p>I assume similar sorts of approximations can be used in 5e?</p><p></p><p>That's not my experience. 4e D&D encounter design was great! And classic D&D tends to have fairly robust rules for correlating "number encountered" to the dungeon level.</p><p></p><p>I can't answer your last question. But as far as how the GM is meant to push the players, my answer - in a game where it is the role of the GM rather than the players to manage pacing and scene-framing - is <em>by pushing the players</em>. Don't relax the pressure. The post I linked to just upthread provides an example; here's another one, from the immediately subsequent session: <a href="https://www.enworld.org/threads/doppelganger-mayhem-with-a-long-lead-up.319889/" target="_blank">Doppelganger mayhem (with a long lead up)</a></p></blockquote><p></p>
[QUOTE="pemerton, post: 9780365, member: 42582"] I did this occasionally in 4e D&D - eg when the PCs fought Torog, I haven't dug out my notes to see what level of encounter I treated this as - I suspect level 30, given the expected contribution of the escalation die. I assume similar sorts of approximations can be used in 5e? That's not my experience. 4e D&D encounter design was great! And classic D&D tends to have fairly robust rules for correlating "number encountered" to the dungeon level. I can't answer your last question. But as far as how the GM is meant to push the players, my answer - in a game where it is the role of the GM rather than the players to manage pacing and scene-framing - is [I]by pushing the players[/I]. Don't relax the pressure. The post I linked to just upthread provides an example; here's another one, from the immediately subsequent session: [URL="https://www.enworld.org/threads/doppelganger-mayhem-with-a-long-lead-up.319889/"]Doppelganger mayhem (with a long lead up)[/URL] [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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