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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Yaarel" data-source="post: 9780632" data-attributes="member: 58172"><p>A non-attrition approach is designing class powers and combat encounters, on a per-encounter schedule (per short rest).</p><p></p><p>The 5e Warlock is already on this per-encounter schedule. The other fullcasters would similarly switch from daily (per long rest) to encounter (short rest). There is a sense of what this looks like. Likewise, I have been using the Laserllama Psion which is per short rest, alongside the Warlock. It is a more stable approach for game math.</p><p></p><p></p><p>With regard to a daily-attrition approach, I long ago switched from counting experience points, to counting the number of encounters until the next level. The "long rests" only happen at the start of each level, and once midway during the level. So the math works as intended for daily-attrition classes.</p><p></p><p></p><p></p><p>There have been "wish we fled sooner" moments. But running away works fine, as long as players understand this is an option. 4e and 5e tend to assume that every combat encounter can be overcome. But old school is different. There can be times when combat isnt the solution.</p><p></p><p></p><p>In the event of a near-TPK and total loss of resources, then quitting the adventure and returning to the safety of home and recouping for two-weeks, can do a long-rest refresh in addition to the start and midway refreshes. But this extra refresh is a last resort and hasnt happened yet in-game.</p><p></p><p></p><p>Warlocks dont autowin every encounter. Player tactics and monster tactics still matter.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9780632, member: 58172"] A non-attrition approach is designing class powers and combat encounters, on a per-encounter schedule (per short rest). The 5e Warlock is already on this per-encounter schedule. The other fullcasters would similarly switch from daily (per long rest) to encounter (short rest). There is a sense of what this looks like. Likewise, I have been using the Laserllama Psion which is per short rest, alongside the Warlock. It is a more stable approach for game math. With regard to a daily-attrition approach, I long ago switched from counting experience points, to counting the number of encounters until the next level. The "long rests" only happen at the start of each level, and once midway during the level. So the math works as intended for daily-attrition classes. There have been "wish we fled sooner" moments. But running away works fine, as long as players understand this is an option. 4e and 5e tend to assume that every combat encounter can be overcome. But old school is different. There can be times when combat isnt the solution. In the event of a near-TPK and total loss of resources, then quitting the adventure and returning to the safety of home and recouping for two-weeks, can do a long-rest refresh in addition to the start and midway refreshes. But this extra refresh is a last resort and hasnt happened yet in-game. Warlocks dont autowin every encounter. Player tactics and monster tactics still matter. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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