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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="pemerton" data-source="post: 9781039" data-attributes="member: 42582"><p>Sure. I prefer to use methods other than <em>GM decides</em> to handle this sort of thing. I started a (long) thread about this earlier this year: <a href="https://www.enworld.org/threads/gm-fiat-an-illustration.712258/" target="_blank">GM fiat - an illustration</a></p><p></p><p>I was just making the basic point that INT 8, at least to me, doesn't seem to entail <em>is incapable of reasoning</em>.</p><p></p><p>The closest I've ever come to dealing with LTH is the 4e ritual Hallowed Temple (Divine Power p 157):</p><p></p><p style="margin-left: 20px">Level: 12</p> <p style="margin-left: 20px">Category: Creation</p> <p style="margin-left: 20px">Time: 1 hour</p> <p style="margin-left: 20px">Duration: 8 hours</p> <p style="margin-left: 20px">Component Cost: 520 gp</p> <p style="margin-left: 20px">Market Price: 1,300 gp</p> <p style="margin-left: 20px">Key Skill: Religion (no check)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Hallowed Temple ritual creates a shimmering temple associated with your deity. The temple occupies a close burst 7 as it materializes around you. The structure incorporates as many appropriate artistic elements as you like: the exterior features iconography, stained-glass windows, and other decorative features, and the interior contains an altar, statues, or other appropriate items related to your faith.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The temple is comfortable, and creatures inside it feel close to your god. It is immune to damage. Access to the interior is through the temple's front (and only) door. The walls of the temple, including the door, are solid obstacles. The temple and all its contents (even items removed from the temple) vanish at the end of the ritual's duration.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Demons and undead cannot cross the temple's threshold. Any creatures within the burst (except for you) when the temple materializes are displaced to a space outside the temple as close to their former location as possible. If insufficient space exists either for the temple itself or for the displacement of creatures, the ritual cannot be performed.</p><p></p><p>This is quite good for resting in! And at various point (eg when the PCs were on an extended trek in the Underdark) they needed to use this ritual to take a long rest at all. Nevertheless, the players only used it when they were in need of a rest due to healing surge and dailies depletion.</p><p></p><p>To me, LTH seems more like a symptom than a cause. If the frequent resting is mucking up the pacing of the game, I think the GM needs to be clear about that with the players.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9781039, member: 42582"] Sure. I prefer to use methods other than [I]GM decides[/I] to handle this sort of thing. I started a (long) thread about this earlier this year: [URL="https://www.enworld.org/threads/gm-fiat-an-illustration.712258/"]GM fiat - an illustration[/URL] I was just making the basic point that INT 8, at least to me, doesn't seem to entail [I]is incapable of reasoning[/I]. The closest I've ever come to dealing with LTH is the 4e ritual Hallowed Temple (Divine Power p 157): [indent]Level: 12 Category: Creation Time: 1 hour Duration: 8 hours Component Cost: 520 gp Market Price: 1,300 gp Key Skill: Religion (no check) The Hallowed Temple ritual creates a shimmering temple associated with your deity. The temple occupies a close burst 7 as it materializes around you. The structure incorporates as many appropriate artistic elements as you like: the exterior features iconography, stained-glass windows, and other decorative features, and the interior contains an altar, statues, or other appropriate items related to your faith. The temple is comfortable, and creatures inside it feel close to your god. It is immune to damage. Access to the interior is through the temple's front (and only) door. The walls of the temple, including the door, are solid obstacles. The temple and all its contents (even items removed from the temple) vanish at the end of the ritual's duration. Demons and undead cannot cross the temple's threshold. Any creatures within the burst (except for you) when the temple materializes are displaced to a space outside the temple as close to their former location as possible. If insufficient space exists either for the temple itself or for the displacement of creatures, the ritual cannot be performed.[/indent] This is quite good for resting in! And at various point (eg when the PCs were on an extended trek in the Underdark) they needed to use this ritual to take a long rest at all. Nevertheless, the players only used it when they were in need of a rest due to healing surge and dailies depletion. To me, LTH seems more like a symptom than a cause. If the frequent resting is mucking up the pacing of the game, I think the GM needs to be clear about that with the players. [/QUOTE]
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