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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="BenjaminPey" data-source="post: 9781099" data-attributes="member: 7039344"><p>It encourages you to put some minions around your boss monster, yes, which is a common advice and a good practice. And in my experience, it totally expects a fully rested party in its calculation, meaning: if you put a fully rested party in front of this fight, you'll have this result. A high difficulty encounter will be highly difficult, when "deadly" in 5e14 never meant deadly before the very last fight of the day.</p><p></p><p></p><p></p><p>Do we look at different tables? Mine is not lower at levels 12 and 13.</p><p></p><p>The tables have some quirks, obviously, and you didn't even speak of the most egregious ones (the infamous eight-lion combat against four level 3 PCs). It can be too deadly with many opponents and not deadly enough with a single one, yes. But it's simple to read, simple to adjust, simple to use, simple to tweak.</p><p></p><p>The DMG14 used THREE tables, revised by another set of FIVE tables in XgtE. So, maybe it was better to conceive highyl reffined scenarios in super skilled DM's hands (I'm not even sure to be honest; it didn't work that well in mine for instance), but the talk of the town wasn't exactly going this way: almost no one used them correctly, and everybody complained that "deadly" didn't mean "deadly".</p></blockquote><p></p>
[QUOTE="BenjaminPey, post: 9781099, member: 7039344"] It encourages you to put some minions around your boss monster, yes, which is a common advice and a good practice. And in my experience, it totally expects a fully rested party in its calculation, meaning: if you put a fully rested party in front of this fight, you'll have this result. A high difficulty encounter will be highly difficult, when "deadly" in 5e14 never meant deadly before the very last fight of the day. Do we look at different tables? Mine is not lower at levels 12 and 13. The tables have some quirks, obviously, and you didn't even speak of the most egregious ones (the infamous eight-lion combat against four level 3 PCs). It can be too deadly with many opponents and not deadly enough with a single one, yes. But it's simple to read, simple to adjust, simple to use, simple to tweak. The DMG14 used THREE tables, revised by another set of FIVE tables in XgtE. So, maybe it was better to conceive highyl reffined scenarios in super skilled DM's hands (I'm not even sure to be honest; it didn't work that well in mine for instance), but the talk of the town wasn't exactly going this way: almost no one used them correctly, and everybody complained that "deadly" didn't mean "deadly". [/QUOTE]
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