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General Tabletop Discussion
*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="M_Natas" data-source="post: 9781168" data-attributes="member: 7025918"><p>Yes, I also checked my calculations from the 'Wizard vs Fighter - The Math' thread, which still uses 2014 characters. According to my calculations, the 2024 Earth Elemental is an extreme (1.5x deadly) challenge for a 2014 Level 4 party of four characters (if no vulnerabilities are exploited) - it is a little weaker than extreme in the damage department, but still does more damage than a deadly encounter should. Due to the 2014 Earth Elemental's lower HP, it would just be a deadly challenge.</p><p>An extreme Challenge would take away roughly 50% of party HP.</p><p></p><p>Now, I didn't have the time to do the math for the 2024 classes, I don't know how much stronger those would be.</p><p></p><p>So, now lets see for a 4 Character strong Level 1 Party - that would be 8 Goblin Warriors for a high difficulty in 2024 (400xp). Those 8 Goblin Warriors would be a moderate challenge - if one takes into account nimble escape (granting advantage on attack roles through hiding and improving AC/HP virutally through hiding) it could go up somewhere between deadly and extreme.</p><p></p><p>Now - 4 2014 Goblins would have been that deadly encounter for 400xp according to the 2014 rules. Even accounting for nimble escape, that would just end up as a medium encounter in my calculations (in my calculations a medium encounter takes away 16% of total party HP). Without nimble escape, 8 2014 Goblins would be a medium to hard encounter, with nimble escape it turns deadly/extreme.</p><p></p><p>So, in my estimate a high difficulty encounter in 2024 takes away roughly between 1/3 to 1/2 of the total party HP - not accounting for superior party strategies. A moderate encounter would take away around 1/4 to 1/5 of total Party HP and a low difficulty encounter would take away on average 1/6 of total party HP.</p><p></p><p>Hit Dice - except for Level 1, give back on average 100% of HP. So lets say, the HP Pool is 190% of total party HP - that is our HP Budget for the new adventuring day. So including short rests, with 2024 a party can endure roughly 3 high difficulty encounters. 6 to 7 moderate encounters or 9 to 10 low encounters.</p><p></p><p>To make it simple:</p><p>High Difficulty Encounter: 50% HP Party drain.</p><p>Moderate: 33%</p><p>Low: 16% </p><p></p><p>Level 1 Budget: 160%</p><p>Level 2 Budget: 165%</p><p>Level 3 Budget: 170%</p><p>...</p><p>Up to 195%</p><p></p><p>Meaning, if you use the budget up, it will be a total party kill. So, depending on the difficulty one is aming for, you can deduct 30 to 50% from the total budget as your goal budget.</p><p></p><p>The shortest adventuring day could look something like this: </p><p>High encounter - short rest - High encounter - using up 100% of total party HP. - Not a big problem, Spellcaster would just be doing more heavy lifting than the martial classes ... so the usual problem.</p><p></p><p>A normal 2024 adventuring day for a Level 5 party could look like this:</p><ul> <li data-xf-list-type="ul">3 Moderate (1 moderate = 2 low)</li> <li data-xf-list-type="ul">1 High</li> <li data-xf-list-type="ul">2 Short Rests</li> </ul></blockquote><p></p>
[QUOTE="M_Natas, post: 9781168, member: 7025918"] Yes, I also checked my calculations from the 'Wizard vs Fighter - The Math' thread, which still uses 2014 characters. According to my calculations, the 2024 Earth Elemental is an extreme (1.5x deadly) challenge for a 2014 Level 4 party of four characters (if no vulnerabilities are exploited) - it is a little weaker than extreme in the damage department, but still does more damage than a deadly encounter should. Due to the 2014 Earth Elemental's lower HP, it would just be a deadly challenge. An extreme Challenge would take away roughly 50% of party HP. Now, I didn't have the time to do the math for the 2024 classes, I don't know how much stronger those would be. So, now lets see for a 4 Character strong Level 1 Party - that would be 8 Goblin Warriors for a high difficulty in 2024 (400xp). Those 8 Goblin Warriors would be a moderate challenge - if one takes into account nimble escape (granting advantage on attack roles through hiding and improving AC/HP virutally through hiding) it could go up somewhere between deadly and extreme. Now - 4 2014 Goblins would have been that deadly encounter for 400xp according to the 2014 rules. Even accounting for nimble escape, that would just end up as a medium encounter in my calculations (in my calculations a medium encounter takes away 16% of total party HP). Without nimble escape, 8 2014 Goblins would be a medium to hard encounter, with nimble escape it turns deadly/extreme. So, in my estimate a high difficulty encounter in 2024 takes away roughly between 1/3 to 1/2 of the total party HP - not accounting for superior party strategies. A moderate encounter would take away around 1/4 to 1/5 of total Party HP and a low difficulty encounter would take away on average 1/6 of total party HP. Hit Dice - except for Level 1, give back on average 100% of HP. So lets say, the HP Pool is 190% of total party HP - that is our HP Budget for the new adventuring day. So including short rests, with 2024 a party can endure roughly 3 high difficulty encounters. 6 to 7 moderate encounters or 9 to 10 low encounters. To make it simple: High Difficulty Encounter: 50% HP Party drain. Moderate: 33% Low: 16% Level 1 Budget: 160% Level 2 Budget: 165% Level 3 Budget: 170% ... Up to 195% Meaning, if you use the budget up, it will be a total party kill. So, depending on the difficulty one is aming for, you can deduct 30 to 50% from the total budget as your goal budget. The shortest adventuring day could look something like this: High encounter - short rest - High encounter - using up 100% of total party HP. - Not a big problem, Spellcaster would just be doing more heavy lifting than the martial classes ... so the usual problem. A normal 2024 adventuring day for a Level 5 party could look like this: [LIST] [*]3 Moderate (1 moderate = 2 low) [*]1 High [*]2 Short Rests [/LIST] [/QUOTE]
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