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Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="James Gasik" data-source="post: 9781446" data-attributes="member: 6877472"><p>I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they wouldn't have encountered in the first place that cannot be accounted for with what's on hand. Because there does reach a point, no matter how high the enemy is on alert, that no amount of tactics, tricks, or traps are going to make much of a difference.</p><p></p><p>Though in the case of intelligent foes, flight (taking all the loot with them) or similar "scorched earth" tactics could be on the menu. I'll have to keep that in my back pocket once my group stops exploring ancient, unexplored ruins. </p><p></p><p>"We take a rest!" </p><p></p><p>"Ok, sure. Eight hours later, you emerge into the bugbear caves to find everything is suspiciously quiet. As you continue to explore, you find no resistance whatsoever. Nothing of value can be found, and you see signs that the goblinoids left in a hurry, sometimes even leaving half-eaten meals behind."</p><p></p><p>"Wait...you mean they just left and took all the treasure?!" Cue cry of horror audible from LEO.</p><p></p><p>Ok, that's a scenario I can work with. : )</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9781446, member: 6877472"] I mean I get that, but it takes some work behind the scenes if you want to avoid "quantum ogres"- ie, introducing problems that they wouldn't have encountered in the first place that cannot be accounted for with what's on hand. Because there does reach a point, no matter how high the enemy is on alert, that no amount of tactics, tricks, or traps are going to make much of a difference. Though in the case of intelligent foes, flight (taking all the loot with them) or similar "scorched earth" tactics could be on the menu. I'll have to keep that in my back pocket once my group stops exploring ancient, unexplored ruins. "We take a rest!" "Ok, sure. Eight hours later, you emerge into the bugbear caves to find everything is suspiciously quiet. As you continue to explore, you find no resistance whatsoever. Nothing of value can be found, and you see signs that the goblinoids left in a hurry, sometimes even leaving half-eaten meals behind." "Wait...you mean they just left and took all the treasure?!" Cue cry of horror audible from LEO. Ok, that's a scenario I can work with. : ) [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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