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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="AnotherGuy" data-source="post: 9781695" data-attributes="member: 7029930"><p>I've been running high level characters for a while (currently 16th level), but I do not have any monks or warlocks.</p><p>In fact I've banned monks outright, but that was a thematic preference and because the 1-time I did allow them to the min-maxer of my group, he just created the most annoying character that I just said once and for all this class will never see the light of day for players.</p><p></p><p></p><p>I understand. Our table has HD spend which means the PCs can (and do) push and you can imagine at their level, with their amount of HD they are a powerhouse, which I do not mind for a number of reasons.</p><ul> <li data-xf-list-type="ul">I'm happy for their characters to shine;</li> <li data-xf-list-type="ul">I enjoy playing the attrition game;</li> <li data-xf-list-type="ul">Monsters are appropriately suped up and I can go hard on the PCs;</li> <li data-xf-list-type="ul">Long Rest is 24 hours in a safe and comfortable space but more importantly the campaign fiction has a built in time constraint right now which demands players maintain a necessary pace for the storyline;</li> <li data-xf-list-type="ul">Sanity, Lingering Injuries, Madness, Exhaustion, Traits, Touch Attacks as well as other mechanics work well to provide challenges.</li> </ul><p></p><p>I can see why this is an issue.</p><p>I find this more to be a table issue than a rules issue (despite the design flaw in Rests).</p><p></p><p>There is a reason why in the 2014 DMG part 3 is called Master of the Rules.</p><p>There is a good reason why a DM gets a whole book to himself.</p><p>If you (as a player) are not willing to work with the DM for an issue that may arise then I'd boot you from the table.</p><p>If I as DM am prepared to work with the player for their character's specialness, they should meet me halfway then when it comes to rules and not act like spoilt children. And this is not to say I'm some sort of tyrant, we often make decisions as a table when something comes up - cause I'm dealing with peers and many heads are better than one when you're fixing something.</p><p>I see this very black-and-white especially because of the way you are describing it.</p><p></p><p>I count myself extremely fortunate I have amazing players with a similar outlook on the game.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9781695, member: 7029930"] I've been running high level characters for a while (currently 16th level), but I do not have any monks or warlocks. In fact I've banned monks outright, but that was a thematic preference and because the 1-time I did allow them to the min-maxer of my group, he just created the most annoying character that I just said once and for all this class will never see the light of day for players. I understand. Our table has HD spend which means the PCs can (and do) push and you can imagine at their level, with their amount of HD they are a powerhouse, which I do not mind for a number of reasons. [LIST] [*]I'm happy for their characters to shine; [*]I enjoy playing the attrition game; [*]Monsters are appropriately suped up and I can go hard on the PCs; [*]Long Rest is 24 hours in a safe and comfortable space but more importantly the campaign fiction has a built in time constraint right now which demands players maintain a necessary pace for the storyline; [*]Sanity, Lingering Injuries, Madness, Exhaustion, Traits, Touch Attacks as well as other mechanics work well to provide challenges. [/LIST] I can see why this is an issue. I find this more to be a table issue than a rules issue (despite the design flaw in Rests). There is a reason why in the 2014 DMG part 3 is called Master of the Rules. There is a good reason why a DM gets a whole book to himself. If you (as a player) are not willing to work with the DM for an issue that may arise then I'd boot you from the table. If I as DM am prepared to work with the player for their character's specialness, they should meet me halfway then when it comes to rules and not act like spoilt children. And this is not to say I'm some sort of tyrant, we often make decisions as a table when something comes up - cause I'm dealing with peers and many heads are better than one when you're fixing something. I see this very black-and-white especially because of the way you are describing it. I count myself extremely fortunate I have amazing players with a similar outlook on the game. [/QUOTE]
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