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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Minigiant" data-source="post: 9782894" data-attributes="member: 63508"><p>The core issue is for many monsters, they cannot <strong>realistically</strong> generate equal power as a fully rested party of adventurers to convert their Easy encounter to a Deadly encounter without setting help.</p><p></p><p>And most settings don't.</p><p></p><p>3 goblins cannot find 50 goblins in 6 hours and bring them back in 2 more hours after their cave is fireballed.</p><p>2 bandits cannot return 10 other bandits, 3 captains, 2 bandit mages, and a bandit lord in 8 hours.</p><p>1 ogre cannot spontaneous summon 3 more ogres and a ogre magi.</p><p></p><p>Fiends can. Old giants and giants can.</p><p></p><p>But most DMs populated their settings with idiots, beasts, and martials. Idiots and beasts are dumb. Martials can't nova and 5e designers were afraid to allow martial to supernaturally do logistics.</p><p></p><p></p><p>This is why every thief in my setting is a member of a guild, every raider from a nearby horde, every warrior and brute a member of a nearby army which teleportation access.</p><p></p><p>Because if a monster group isn't caster heavy, a party can safely nova down a huge chunk of them knowing either they can't replenish faster than them or the DM has to commit to putting casters all over their world.</p><p></p><p>This is why the "grounded low magic settings" rarely make sense at height levels in modern D&D and fantasy RPGs.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9782894, member: 63508"] The core issue is for many monsters, they cannot [B]realistically[/B] generate equal power as a fully rested party of adventurers to convert their Easy encounter to a Deadly encounter without setting help. And most settings don't. 3 goblins cannot find 50 goblins in 6 hours and bring them back in 2 more hours after their cave is fireballed. 2 bandits cannot return 10 other bandits, 3 captains, 2 bandit mages, and a bandit lord in 8 hours. 1 ogre cannot spontaneous summon 3 more ogres and a ogre magi. Fiends can. Old giants and giants can. But most DMs populated their settings with idiots, beasts, and martials. Idiots and beasts are dumb. Martials can't nova and 5e designers were afraid to allow martial to supernaturally do logistics. This is why every thief in my setting is a member of a guild, every raider from a nearby horde, every warrior and brute a member of a nearby army which teleportation access. Because if a monster group isn't caster heavy, a party can safely nova down a huge chunk of them knowing either they can't replenish faster than them or the DM has to commit to putting casters all over their world. This is why the "grounded low magic settings" rarely make sense at height levels in modern D&D and fantasy RPGs. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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