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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="Minigiant" data-source="post: 9783717" data-attributes="member: 63508"><p>It's not 3 goblins left.</p><p></p><p>It's 3 goblins who flee after the party novas half of them down. There aren't enough goblins left to challenge the party.</p><p></p><p>Think of it this way:</p><p>After a long rest, a mid level party has 100% of their resources.</p><p></p><p>100% of their resources is design to deal with 6 combat encounters plus some out of combat expenses. So let's say they are designed to spend about 15% of there resources on each combat.</p><p></p><p>The issue is when the party uses 20-30% of their resources on 3 encounter then uses the remaining 10-30% to escape and rest. Then they return and face the remaining 3 encounters worth of power with 100% resources again.</p><p></p><p>The issue is, the majority of D&D monster lack</p><p></p><p>1) the resources to nova and ramp up to a party going all out. The Default for monster is they are already going 100%</p><p> </p><p>2) the resources to rebuild in 8 hours to match a returning party</p><p></p><p>3) the resources to disrupt escape and rest</p><p></p><p>4) all of the above.</p><p></p><p>Typically only spellcasters, armies, and formal organization can either Nova, Rebuild, or Disrupt. So at the mid levels when parties can Nova then Rest the only quality enemies a DM has to offer our spellcasters, organized crime, and armies.</p><p></p><p>Because the party is designed to meter out resources but the monsters are designed to go all out.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9783717, member: 63508"] It's not 3 goblins left. It's 3 goblins who flee after the party novas half of them down. There aren't enough goblins left to challenge the party. Think of it this way: After a long rest, a mid level party has 100% of their resources. 100% of their resources is design to deal with 6 combat encounters plus some out of combat expenses. So let's say they are designed to spend about 15% of there resources on each combat. The issue is when the party uses 20-30% of their resources on 3 encounter then uses the remaining 10-30% to escape and rest. Then they return and face the remaining 3 encounters worth of power with 100% resources again. The issue is, the majority of D&D monster lack 1) the resources to nova and ramp up to a party going all out. The Default for monster is they are already going 100% 2) the resources to rebuild in 8 hours to match a returning party 3) the resources to disrupt escape and rest 4) all of the above. Typically only spellcasters, armies, and formal organization can either Nova, Rebuild, or Disrupt. So at the mid levels when parties can Nova then Rest the only quality enemies a DM has to offer our spellcasters, organized crime, and armies. Because the party is designed to meter out resources but the monsters are designed to go all out. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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