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*Dungeons & Dragons
Mike Mearls explains why your boss monsters die too easily
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<blockquote data-quote="tetrasodium" data-source="post: 9783734" data-attributes="member: 93670"><p>The players can LRH & long or short∆ rest at any point in an adventure so unless that is being refuted & swept under the rug this reads like it almost needs random portals to the <a href="https://youtu.be/YQKXupS1ocA?si=isvOqooGjjdjTCq7" target="_blank">goblin home world</a> and dungeon core managed dungeons needed to support that ewok move by a group of goblins bandits or whatever encountering LTH in an empty room somewhere. That kind of respawn solution doesn't particularly fit most settings though..</p><p></p><p></p><p>I can't think of any d&d or ttrpg settings that build out the world even a little around anything like spawn points that provide challenge. Going beyond that ime</p><p>Anime/litrpg fiction rarely uses such an overt heavy handed application of monster spawns even when the characters are literally in a game. At best you seem to be describing a risk that could hypothetically be faced by a limited use relic in a system with a much higher bar on resting/recovery.</p><p></p><p>∆ once again, short rest classes don't need a long rest to recover their nova.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9783734, member: 93670"] The players can LRH & long or short∆ rest at any point in an adventure so unless that is being refuted & swept under the rug this reads like it almost needs random portals to the [URL='https://youtu.be/YQKXupS1ocA?si=isvOqooGjjdjTCq7']goblin home world[/URL] and dungeon core managed dungeons needed to support that ewok move by a group of goblins bandits or whatever encountering LTH in an empty room somewhere. That kind of respawn solution doesn't particularly fit most settings though.. I can't think of any d&d or ttrpg settings that build out the world even a little around anything like spawn points that provide challenge. Going beyond that ime Anime/litrpg fiction rarely uses such an overt heavy handed application of monster spawns even when the characters are literally in a game. At best you seem to be describing a risk that could hypothetically be faced by a limited use relic in a system with a much higher bar on resting/recovery. ∆ once again, short rest classes don't need a long rest to recover their nova. [/QUOTE]
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Mike Mearls explains why your boss monsters die too easily
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